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  • ...chnologies were realized in tandem, including [[glBSP]], the first true 3D node-builder for DOOM.
    24 KB (3,684 words) - 16:17, 12 November 2018
  • ...ing Doom Builder 2 for sketching/detailing, and booting Eureka for it's GL node building and access to the correct features is a fantastic way to gain expe
    15 KB (2,210 words) - 16:34, 4 November 2016
  • ...partially but not entirely abated by use of a so-called "polyobject-aware" node builder, which includes the popular [http://zdoom.org/wiki/ZDBSP ZDBSP]. [[
    5 KB (736 words) - 15:31, 28 July 2015
  • Reference: [http://glbsp.sourceforge.net/specs.php GL Node Specifications]
    7 KB (1,194 words) - 22:08, 12 November 2015
  • A detailed explanation of the nodes follows this list of a node's Each node is 28 bytes in 14 <short> fields:
    172 KB (25,687 words) - 15:37, 8 June 2015
  • ...last radius trigger should use [[TAGGED_PATH]] with the name of the first node. Omitting the last [[TAGGED_PATH]] means that the monster will stop there. ...otherwise the monster following the path will starting moving to the next node as soon as it hits the outer radius. Making the radius a small area forces
    2 KB (312 words) - 16:56, 8 June 2015
  • When the "path-following" monster reaches this node it will enter the <State> we have defined. Must be used with [[TAGGED_PATH] <State> is the state we want the monster to go into when he reaches this path-node. Useful for making a thing "talk" when he gets to certain points on the map
    381 bytes (66 words) - 16:57, 8 June 2015
  • glBSP is a [http://doomwiki.org/wiki/Node_builder Node builder] specially designed for [[OpenGL]] ports of the DOOM game engine.
    686 bytes (109 words) - 14:16, 28 July 2015
  • The main problem with this approach is that some node builders create BSP trees where certain subsectors are <u>not</u> purely co ...o problem subsectors to cause holes) is done by an external utility: a "GL-Node Builder".
    18 KB (3,056 words) - 14:26, 28 July 2015
  • ...chnologies were realized in tandem, including [[glBSP]], the first true 3D node-builder for DOOM.
    22 KB (3,349 words) - 17:39, 22 September 2018
  • ...compressed data (as in, the /maps directory would contain all map data and node information like a top level PWAD would).
    13 KB (2,113 words) - 23:05, 25 November 2019