PATH EVENT
From 3DGE Wiki
Usage:
PATH_EVENT <State>
Description:
When the "path-following" monster reaches this node it will enter the <State> we have defined. Must be used with TAGGED_PATH.
Details:
<State> is the state we want the monster to go into when he reaches this path-node. Useful for making a thing "talk" when he gets to certain points on the map for example.