PATH EVENT

From 3DGE Wiki
Jump to: navigation, search

Usage:
PATH_EVENT <State>

Description:
When the "path-following" monster reaches this node it will enter the <State> we have defined. Must be used with TAGGED_PATH.

Details:
<State> is the state we want the monster to go into when he reaches this path-node. Useful for making a thing "talk" when he gets to certain points on the map for example.