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  • function armor(type) : float = native
    8 KB (965 words) - 19:22, 29 April 2016
  • :* Armor properties can be modified :* Armor properties can be modified
    125 KB (19,025 words) - 16:55, 12 February 2017
  • * Four [[armor]] types: GREEN (33% reduction), BLUE (50% reduction), YELLOW (75% reduction ...used to heal the player. Another weapon (Booze) could be used to increase armor value, but took away a small portion of health as well. As of now, only on
    24 KB (3,684 words) - 16:17, 12 November 2018
  • * Limit caps on health and armor can be surpassed with bonuses and powerups *Armor Bonus: +1 AP
    4 KB (559 words) - 10:33, 13 November 2017
  • ...3% of damage). <br />64% damage absorbed by player, 33% damage absorbed by Armor ...0% of damage). <br />50% damage absorbed by player, 50% damage absorbed by Armor
    30 KB (4,914 words) - 10:05, 15 July 2016
  • Notice that the old EDGE configurations do not include the new armor and key things 3DGE provides. This is where you must add the new things by
    15 KB (2,210 words) - 16:34, 4 November 2016
  • STTNUMx x=0-9. Big red digits used for Armor, Health, etc. STTPRCNT Big red % used in Armor and Health.
    172 KB (25,687 words) - 15:37, 8 June 2015
  • ...> This radius trigger script will fire off everytime we stand on the green-armor pedestal (in DOOM's E1M1) and press the USE button. It waits 4 seconds befo
    939 bytes (150 words) - 16:51, 8 June 2015
  • * Four armor types: GREEN (33% reduction), BLUE (50% reduction), YELLOW (75% reduction) ...used to heal the player. Another weapon (Booze) could be used to increase armor value, but took away a small portion of health as well. As of now, only on
    22 KB (3,349 words) - 17:39, 22 September 2018
  • ==== '''<code>player.armor(type)</code>''' ==== <blockquote>''<code>For the given armor type, returns the amount the player is currently wearing. The 'type' parame
    26 KB (4,274 words) - 10:31, 2 October 2018