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- function armor(type) : float = native8 KB (965 words) - 19:22, 29 April 2016
- :* Armor properties can be modified :* Armor properties can be modified125 KB (19,025 words) - 16:55, 12 February 2017
- * Four [[armor]] types: GREEN (33% reduction), BLUE (50% reduction), YELLOW (75% reduction ...used to heal the player. Another weapon (Booze) could be used to increase armor value, but took away a small portion of health as well. As of now, only on24 KB (3,684 words) - 16:17, 12 November 2018
- * Limit caps on health and armor can be surpassed with bonuses and powerups *Armor Bonus: +1 AP4 KB (559 words) - 10:33, 13 November 2017
- ...3% of damage). <br />64% damage absorbed by player, 33% damage absorbed by Armor ...0% of damage). <br />50% damage absorbed by player, 50% damage absorbed by Armor30 KB (4,914 words) - 10:05, 15 July 2016
- Notice that the old EDGE configurations do not include the new armor and key things 3DGE provides. This is where you must add the new things by15 KB (2,210 words) - 16:34, 4 November 2016
- STTNUMx x=0-9. Big red digits used for Armor, Health, etc. STTPRCNT Big red % used in Armor and Health.172 KB (25,687 words) - 15:37, 8 June 2015
- ...> This radius trigger script will fire off everytime we stand on the green-armor pedestal (in DOOM's E1M1) and press the USE button. It waits 4 seconds befo939 bytes (150 words) - 16:51, 8 June 2015
- * Four armor types: GREEN (33% reduction), BLUE (50% reduction), YELLOW (75% reduction) ...used to heal the player. Another weapon (Booze) could be used to increase armor value, but took away a small portion of health as well. As of now, only on22 KB (3,349 words) - 17:39, 22 September 2018
- ==== '''<code>player.armor(type)</code>''' ==== <blockquote>''<code>For the given armor type, returns the amount the player is currently wearing. The 'type' parame26 KB (4,274 words) - 10:31, 2 October 2018