Search results
Create the page "Sound" on this wiki! See also the search results found.
- function play_sound(sound : string) = native8 KB (965 words) - 19:22, 29 April 2016
- :* Sound and Networking is not supported. :* Sound Support125 KB (19,025 words) - 16:55, 12 February 2017
- (see the Music Device entry in the Sound Options menu). As stated above, sound data for musical instruments. Under Linux you can simply2 KB (268 words) - 00:46, 8 October 2014
- Because of legal issues regarding the [[DMX]] [[sound]] library developed by [[Paul Radek]] which was used for Doom, the release1 KB (205 words) - 16:10, 8 October 2014
- ...e in the source, adding an extra level of portability as the multitudes of sound APIs are not exposed at all. It also only supports pseudo color X graphics2 KB (289 words) - 20:11, 27 October 2014
- | [sound] | The sound to make while a projectile is in flight.22 KB (3,447 words) - 23:13, 17 January 2017
- <LI>'''Sound''': a name that will be looked up in SOUNDS.DDF.4 KB (646 words) - 20:32, 30 April 2016
- | [sound] | Sound played during the intermission screen.5 KB (782 words) - 21:44, 29 April 2016
- | [sound] | The sound played when when the line is activated.22 KB (3,749 words) - 15:50, 26 July 2017
- ...e, enclosed in square brackets, plus a series of commands that specify the sound lump in the wadfile and the characteristics of how it's played. Names should be descriptive of what the sound is and/or when it is used, and will be referred to in the other ddf files,2 KB (371 words) - 22:03, 29 April 2016
- | [sound] | The sound the switch makes when switched to the 'on' position -- Refer to entry in so2 KB (273 words) - 18:03, 3 October 2016
- | [sound] | Sound made randomly while a thing is active.30 KB (4,914 words) - 10:05, 15 July 2016
- | [sound] | Sound to play when the trigger is pulled, but the target missed. Used primarily f17 KB (2,731 words) - 20:07, 24 January 2017
- [[OGG]] - Ogg Vorbis sound format<br />930 bytes (147 words) - 17:30, 5 May 2018
- * raw action offsets and sprite/sound name pointers7 KB (1,194 words) - 22:08, 12 November 2015
- [7-1] PC Speaker Sound Effects [7-2] Soundcard Sound Effects172 KB (25,687 words) - 15:37, 8 June 2015
- - The CLUNK sound attributed to certain linetypes in the UDS is not sound of the linetype action;14 KB (2,113 words) - 15:38, 8 June 2015
- sound control. Bit 10 will suppress all sounds within the sector, DSGETPOW sound for obtaining power-up99 KB (14,319 words) - 15:39, 8 June 2015
- -sound16 Use 16-bit sound output. -sound8 Use 8-bit sound output.4 KB (527 words) - 15:43, 8 June 2015
- playsound <sound> Plays the sound3 KB (354 words) - 15:46, 8 June 2015