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  • :* look for patch lumps first in between P_START/P_END. :* crash with Scuba Steve's flamethrow DEH patch fixed.
    125 KB (19,025 words) - 16:55, 12 February 2017
  • ...ch Doom II || {{c|doom2f.wad}} || || No longer sold; {{idgames|id=16030||a patch is available}} for the original English version. ...p?id=7022 Death Kings 1.1 patch] first. (The "readme.txt" file it tries to patch has been renamed readme-dk.txt by Steam, but is not important.) All other I
    7 KB (1,127 words) - 10:36, 12 February 2020
  • Timidity requires "[[GUS Patch]]" files to work, which are special '''NOTE: SoundFonts (SF2 files) are different from GUS patch files and are NOT supported by 3DGE.'''
    2 KB (268 words) - 00:46, 8 October 2014
  • ...Doom II || <tt>doom2f.wad</tt> || || Commercial game, {{idgames|id=16030||patch available}} ...p?id=7022 Death Kings 1.1 patch] first. (The "readme.txt" file it tries to patch has been renamed readme-dk.txt by Steam, but is not important.) All other I
    11 KB (1,700 words) - 15:34, 15 December 2017
  • PATCH is the only type so far.</TD></TR> What patch will be used for a character or range of characters. Put a character in ""
    2 KB (266 words) - 21:54, 29 April 2016
  • [[PATCH]] - DOOM's INTERNAL PATCH FORMAT [[ROTT PATCH]] - [[Rise of the Triad]]'s PATCH FORMAT
    930 bytes (147 words) - 17:30, 5 May 2018
  • ...s, etc... These changes could be distributed between users in the form of "patch" files (which have the ".DEH" extension). ...3DGE then loads. 3DGE supports the standard ''-deh'' option for specifying patch files, as well as recognizing the ".DEH" and ".BEX" extensions when using t
    7 KB (1,194 words) - 22:08, 12 November 2015
  • [8-5] wall patch "number for name" indexing list (PNAMES) [7-5] Gravis UltraSound patch mappings (DMXGUS)
    172 KB (25,687 words) - 15:37, 8 June 2015
  • without a patch" ugliness at startup. So I would call any texture for might set the pointer to a patch at in deutex's texture1.txt file, doom
    14 KB (2,113 words) - 15:38, 8 June 2015
  • - PNAMES: list of patch names for TEXTUREx. The PNAMES lump should patch NAME DX DY - A patch for the 'compose' source type. Not allowed
    9 KB (1,256 words) - 15:40, 8 June 2015
  • -deh <file> ... Load external DeHackEd/BEX patch file(s).
    4 KB (527 words) - 15:43, 8 June 2015
  • | '''patches/''' || contains [[patch]]es normally found between '''PP_START''' and '''PP_END'''
    13 KB (2,113 words) - 23:05, 25 November 2019
  • ...tch]]es || No specific markers || /Patches/ || Lumps are added to the Wall Patch image type. While not used by the engine, P_ or PP_ markers are often used ...aphics || No specific markers || /Graphics/ || Lumps are added to the Misc Patch image type. The Doom alpha and beta used the L_ marker here.
    2 KB (339 words) - 21:00, 19 January 2017
  • ====== patch/xxx.rdi    : stuff between P_START and P_END, or equiv. ====== ====== .rdt  : Raw Doom Texture (a definition: size + patch list). ======
    9 KB (1,079 words) - 11:20, 27 December 2017
  • * [http://icculus.org/~riot/ Switchblade] (also includes a patch for FFMPEG).
    4 KB (714 words) - 11:09, 9 July 2018