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  • :* Sound Support :* Network Support
    125 KB (19,025 words) - 16:55, 12 February 2017
  • ...and Mac OSX. The project is hardware-accelerated only, and also implements support for PowerVR2 CLX2 (through KallistiOS) for the Dreamcast platform. Previous ...ewhat standard for other modder-centric ports, including [[UDMF]], archive support, [[GLSL]] shaders, and much improved and expanded features for the [[DDF]],
    24 KB (3,684 words) - 16:17, 12 November 2018
  • [[PK3]] - Quake 3 (etc) '''ZIP''' format with namespace support<br /> =MODEL FORMATS=
    930 bytes (147 words) - 17:30, 5 May 2018
  • ...and Mac OSX. The project is hardware-accelerated only, and also implements support for PowerVR2 CLX2 (through KallistiOS) for the Dreamcast platform. Previous ...ewhat standard for other modder-centric ports, including [[UDMF]], archive support, [[GLSL]] shaders, and much improved and expanded features for the [[DDF]],
    22 KB (3,349 words) - 17:39, 22 September 2018
  • ...partial implementation also affects some [[editing tools]] which normally support the PK3 format, such as [[3DGE Builder|EDGE Builder]], Doom Builder 2, and ...ons. This format offers much better compression ratio, however its reduced support, especially by modding utilities, make it less interesting overall. It also
    13 KB (2,113 words) - 23:05, 25 November 2019