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- :* Sound Support :* Network Support125 KB (19,025 words) - 16:55, 12 February 2017
- ...and Mac OSX. The project is hardware-accelerated only, and also implements support for PowerVR2 CLX2 (through KallistiOS) for the Dreamcast platform. Previous ...ewhat standard for other modder-centric ports, including [[UDMF]], archive support, [[GLSL]] shaders, and much improved and expanded features for the [[DDF]],24 KB (3,684 words) - 16:17, 12 November 2018
- [[PK3]] - Quake 3 (etc) '''ZIP''' format with namespace support<br /> =MODEL FORMATS=930 bytes (147 words) - 17:30, 5 May 2018
- ...and Mac OSX. The project is hardware-accelerated only, and also implements support for PowerVR2 CLX2 (through KallistiOS) for the Dreamcast platform. Previous ...ewhat standard for other modder-centric ports, including [[UDMF]], archive support, [[GLSL]] shaders, and much improved and expanded features for the [[DDF]],22 KB (3,349 words) - 17:39, 22 September 2018
- ...partial implementation also affects some [[editing tools]] which normally support the PK3 format, such as [[3DGE Builder|EDGE Builder]], Doom Builder 2, and ...ons. This format offers much better compression ratio, however its reduced support, especially by modding utilities, make it less interesting overall. It also13 KB (2,113 words) - 23:05, 25 November 2019