Search results

Jump to: navigation, search
  • * [[Doom Definition File]] * [[3DGE_Builder|EDGE Builder, a 3D level editor]]
    4 KB (475 words) - 16:22, 12 November 2018
  • ...oom Gaming Engine) is a collaborative Open Source project based upon the [[Doom source code]]. EDGE is derived from an earlier project called [[DOSDoom]], ...nd [[RTS]] scripting languages - the first such human-readable systems for DOOM. It is worth noting that the scripting systems were wholly different from [
    24 KB (3,684 words) - 16:17, 12 November 2018
  • You can create levels for 3DGE using [[3DGE Builder]] & Eureka Editor. 3DGE Builder provides the configurations needed for 3DGE's special features, such as 3D ..., you can find this information via the "Includes" folder within your 3DGE Builder "Configurations" folder. All config files can be accessed via Notepad, or y
    15 KB (2,210 words) - 16:34, 4 November 2016
  • ...a movable convex group of one-sided [[linedef]]s. This extension of the [[Doom engine]] was originally implemented in [http://doomwiki.org/wiki/Hexen Hexe ...ally but not entirely abated by use of a so-called "polyobject-aware" node builder, which includes the popular [http://zdoom.org/wiki/ZDBSP ZDBSP]. [[glBSP]]
    5 KB (736 words) - 15:31, 28 July 2015
  • == Unofficial Doom Specs == "The poets talk about love, ...but what I talk about is DOOM,
    172 KB (25,687 words) - 15:37, 8 June 2015
  • Regular - the linedef types that were already in DOOM II v1.9 Extended - linedef types not in DOOM II v1.9 but less than 8192
    99 KB (14,319 words) - 15:39, 8 June 2015
  • ...new special lumps to a WAD file that makes it easy and fast for an OpenGL DOOM engine to compute the polygons needed for drawing the levels. There are many DOOM ports that understand the GL-Nodes which glBSP creates, including: [[EDGE]]
    686 bytes (109 words) - 14:16, 28 July 2015
  • OpenGL rendering requires all surfaces to be polygons. For DOOM and its derivatives (like Heretic & Hexen) this means the walls, floors ...e only roughly defined (as the gaps between walls). Thus an OpenGL port of DOOM (hereafter called the "engine") requires the floors and ceilings to be ''"p
    18 KB (3,056 words) - 14:26, 28 July 2015
  • ...oom Gaming Engine) is a collaborative Open Source project based upon the [[Doom source code]]. EDGE is derived from an earlier project called [[DOSDoom]], ...ds/duke-it-out-in-doom/ Duke it Out in DOOM] and {{Dwforums|id=66125|title=Doom Forever}}, both by Chris Mullen (CeeJay), and a {{Dwforums|id=64491|title=s
    22 KB (3,349 words) - 17:39, 22 September 2018
  • ...modified version of Pascal Van Heiden's [http://www.doombuilder.com/ Doom Builder] that is tailored specifically for [[3DGE]] and Boom-compatible projects. T The project itself is based upon MaxEd's fork, called [GZDoom Builder].
    947 bytes (142 words) - 23:52, 16 February 2017
  • ...rmally support the PK3 format, such as [[3DGE Builder|EDGE Builder]], Doom Builder 2, and [[Slumped]]. EDGE employs PhysicsFS for archive handling. ...ves have many advantages over PWADs and PAKs, even for storing content for Doom:
    13 KB (2,113 words) - 23:05, 25 November 2019