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  • {{DoomWiki}}The '''Doom source code''' was released December 23, 1997, initially under a not-for-pr ...involved a book Kreimeier was to write on the Doom engine; however, due to Doom's decreasing relevance in the gaming community, it was eventually judged no
    1 KB (205 words) - 16:10, 8 October 2014
  • |title = Linux Doom |baseparent = [[Versions of Doom and Doom II|Final Doom v1.9]]
    2 KB (289 words) - 20:11, 27 October 2014
  • '''DDF''' stands for '''Doom Definition File''', and is EDGE's answer to [[DehackEd]].
    4 KB (646 words) - 20:32, 30 April 2016
  • |title = Doom Legacy }}{{DoomWiki}}{{LegacySite}}'''Doom Legacy''' is a [[source port]] available for DOS, Win32, Linux, OS/2 and Ma
    5 KB (678 words) - 01:04, 27 October 2014
  • == Unofficial Doom Specs == "The poets talk about love, ...but what I talk about is DOOM,
    172 KB (25,687 words) - 15:37, 8 June 2015

Page text matches

  • * [[Doom Definition File]]
    4 KB (475 words) - 16:22, 12 November 2018
  • ...l release, based on [[Linux Doom]]. The version numbering follows from the Doom source code version numbering of 1.10. :* Phill's Doom v0.1. based on v0.2 of a DOS port of LinuxDOOM
    125 KB (19,025 words) - 16:55, 12 February 2017
  • ...''IWAD''' - short for ''Internal WAD'' - is the main resource file for a [[Doom]]-engine game, containing all the game's original sounds, levels, and graph * Some file names are links to a page on the {{DoomWiki|nolink=|Entryway|Doom Wiki}}
    7 KB (1,127 words) - 10:36, 12 February 2020
  • * Doom P.A.L. (Doom Port Add-On Launcher)
    216 bytes (37 words) - 22:49, 2 August 2020
  • ...er Se, it will attempt to load all data together. This can be used to play DOOM's game inside of Heretic, and vice versa, though with unexpected results. A ...suffixed with '''_ddf'''. These folders tell EDGE how to load all of the [[Doom Definition File]], [[Radius Trigger Script]], and [[COAL Manual|COAL]] game
    7 KB (1,150 words) - 16:35, 12 November 2018
  • Below is a short explanation of [[Timidity]], a platform we use for enabling DOOM music in Linux and Win32. way to hear DOOM format music, but Windows users can use it too
    2 KB (268 words) - 00:46, 8 October 2014
  • ...oom Gaming Engine) is a collaborative Open Source project based upon the [[Doom source code]]. EDGE is derived from an earlier project called [[DOSDoom]], ...nd [[RTS]] scripting languages - the first such human-readable systems for DOOM. It is worth noting that the scripting systems were wholly different from [
    24 KB (3,684 words) - 16:17, 12 November 2018
  • |baseparent = [[Linux Doom]] 1.10 |license = [[Doom Source License]], [[GPL]]
    3 KB (367 words) - 09:58, 12 February 2020
  • ...became the basis for a number of other source ports, including [[Boom]], [[Doom Legacy]] and [[EDGE]]. The port was later developed by the [[DOSDoom Team]] ...oomworld.com/10years/ports/ports01_1.php A Slightly Condensed Genealogy of DOOM Source Ports], on Doomworld
    702 bytes (108 words) - 16:03, 8 October 2014
  • ...edia:Porting|port]] of the [[Wikipedia:Source code|source code]] for the [[Doom engine]]. The term usually denotes a modification made by [[:Category:Commu The [[Doom source code]] was released to the public in 1997. Although Doom was originally created for [[Wikipedia:MS-DOS|DOS]], the release was of the
    3 KB (435 words) - 16:07, 8 October 2014
  • {{DoomWiki}}The '''Doom source code''' was released December 23, 1997, initially under a not-for-pr ...involved a book Kreimeier was to write on the Doom engine; however, due to Doom's decreasing relevance in the gaming community, it was eventually judged no
    1 KB (205 words) - 16:10, 8 October 2014
  • ...mP.A.L. (EDGE Shell/Launcher), a GUI frontend that can be used with most [[Doom]] [[source port]]s, and [[EMUS]] (EDGE Modders Utility Suite).
    490 bytes (87 words) - 04:27, 30 August 2020
  • |title = Linux Doom |baseparent = [[Versions of Doom and Doom II|Final Doom v1.9]]
    2 KB (289 words) - 20:11, 27 October 2014
  • ...he creature's foot, so it is generally a good idea to make it bigger. Most DOOM creatures have this set at 32. | How fast the spawned object moves. Values from 0 to 100 will work. Most doom projectile attacks are of a speed between 20-30. High values can make proje
    22 KB (3,447 words) - 23:13, 17 January 2017
  • The time to display each frame in tics(T). Where 8T is normal Doom speed and 4T is double normal speed.
    3 KB (442 words) - 22:52, 25 November 2019
  • '''DDF''' stands for '''Doom Definition File''', and is EDGE's answer to [[DehackEd]].
    4 KB (646 words) - 20:32, 30 April 2016
  • |baseparent = [[Versions of Doom and Doom II|Final Doom]] v1.9 |license = [[Doom Source License]], {{GPL||2+}}
    4 KB (540 words) - 17:16, 17 January 2016
  • |title = Doom Legacy }}{{DoomWiki}}{{LegacySite}}'''Doom Legacy''' is a [[source port]] available for DOS, Win32, Linux, OS/2 and Ma
    5 KB (678 words) - 01:04, 27 October 2014
  • ...''IWAD''' - short for ''Internal WAD'' - is the main resource file for a [[Doom]]-engine game, containing all the game's original sounds, levels, and graph * Some file names are links to a page on the Doom Wiki where you will find checksums for known versions of the concerned file
    11 KB (1,700 words) - 15:34, 15 December 2017
  • ...e original successor to [[DOSDoom]], was to be named TADE (Text-Accessible DOOM Engine)? '''Did you know''' [[EDGE]] stands for Enhanced DOOM Gaming Engine?
    1 KB (206 words) - 23:13, 31 October 2014

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