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  • ...middot; [[#1.29 Beta #1|1.29 Beta #1]] · [[#1.29 Beta #2|1.29 Beta #2]] · [[#1.29RC1|1.29RC1]] · [[#1.29RC2|1.29RC2]] · [[#1 !Modern (2.x branch)
    125 KB (19,025 words) - 16:55, 12 February 2017
  • * [[2 Sectors]] ({{ig|id=13939}}) ** [[MAP03 (2 Sectors)|MAP03]]
    1 KB (146 words) - 16:15, 12 November 2018
  • {| BORDER=1 CELLSPACING=0 CELLPADDING=2 BGCOLOR="#C8F4FF" whole coltables (0, 1, 2, etc).
    2 KB (385 words) - 23:13, 17 January 2017
  • =Lines/Sectors= ...this one section! ''Please keep this in mind while working with lines and sectors.'''''</div>
    22 KB (3,749 words) - 15:50, 26 July 2017
  • {| border="1" cellpadding="2" BGCOLOR="#C8F4FF" | How long underwater before we gasp when leaving it. Default is 2 seconds
    30 KB (4,914 words) - 10:05, 15 July 2016
  • ...ded for 3DGE's special features, such as 3D Floors, Deep Water (Swim-able) sectors, Translucency line specials, and many more. [434] : EDGE S1, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)
    15 KB (2,210 words) - 16:34, 4 November 2016
  • DOOM and DOOM 2, by id Software. In no way should this promote your [1-2] What's New
    172 KB (25,687 words) - 15:37, 8 June 2015
  • - creatures will not attack through 2-sided lines that do not have the 2S bit set; they did in v1.2 but do not in v1.666 or higher
    14 KB (2,113 words) - 15:38, 8 June 2015
  • A switched linedef affects all sectors that have the same tag field Nearly all switched, walkover, and gun linedefs operate on the sectors
    99 KB (14,319 words) - 15:39, 8 June 2015
  • ...e there is a change in (1) the height or texture of the floor or ceiling, (2) the light level, or (3) the sector tag or type. The specified action usually will take place in the sector or sectors that have the same ''tag number'' as the linedef. Exceptions to this inclu
    4 KB (633 words) - 14:27, 28 July 2015