Difference between revisions of "TADE"
From 3DGE Wiki
(created TADE for reference primarily on DoomWiki, but added new category "DeveloperTrivia" for references.) |
m (Tag: Visual edit) |
||
Line 1: | Line 1: | ||
− | '''TADE''', or "Text-Accessible Doom Engine" was to be the original planned name for [[EDGE]]. The following is a communication between the developers internally | + | '''TADE''', or "Text-Accessible Doom Engine" was to be the original planned name for [[EDGE]]. The following is a communication between the developers internally from [[Andrew Apted]]:<blockquote>I joined the EDGE project near the start, I can remember the |
− | |||
− | I joined the EDGE project near the start, I can remember the | ||
discussions about what to call the project. One suggestion was | discussions about what to call the project. One suggestion was | ||
"TADE", I don't recall what the "A" meant but the whole thing was | "TADE", I don't recall what the "A" meant but the whole thing was | ||
− | something like "Text Accessible Doom Engine". | + | something like "Text Accessible Doom Engine".</blockquote><blockquote>I think version 1.00 was where it all started, and there was 1.01, |
− | |||
− | I think version 1.00 was where it all started, and there was 1.01, | ||
1.02 etc.... which were all developed privately until the first public | 1.02 etc.... which were all developed privately until the first public | ||
release. Marc Pullen was part of the team, and features for his QDoom | release. Marc Pullen was part of the team, and features for his QDoom | ||
− | project drove a lot of that early development. | + | project drove a lot of that early development.</blockquote><blockquote>Cheers, |
− | + | -- Andrew</blockquote><ref>Referenced in an email dated 10/26/2014.</ref> ''Date of communication was 10/24/2014.'' | |
− | Cheers, | ||
− | -- Andrew | ||
− | |||
[[Category:DeveloperTrivia]] | [[Category:DeveloperTrivia]] |
Revision as of 12:32, 30 September 2018
TADE, or "Text-Accessible Doom Engine" was to be the original planned name for EDGE. The following is a communication between the developers internally from Andrew Apted:I joined the EDGE project near the start, I can remember thediscussions about what to call the project. One suggestion was "TADE", I don't recall what the "A" meant but the whole thing was
something like "Text Accessible Doom Engine".
I think version 1.00 was where it all started, and there was 1.01,1.02 etc.... which were all developed privately until the first public release. Marc Pullen was part of the team, and features for his QDoom
project drove a lot of that early development.
Cheers, -- Andrew[1] Date of communication was 10/24/2014.
- ↑ Referenced in an email dated 10/26/2014.