Difference between revisions of "System Requirements"
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The system requirements for each platform are listed below. It is currently unknown what the [[Macintosh]] version needs as it is not built from source - neither is the [[Linux]] version. | The system requirements for each platform are listed below. It is currently unknown what the [[Macintosh]] version needs as it is not built from source - neither is the [[Linux]] version. | ||
− | * | + | * 1.2 GHz CPU or faster (2 GHz/Dual-Core is strongly recommended for modern mods). |
− | * 512MB RAM ( | + | * 512MB RAM (2GB RAM or more recommended). |
* Hardware accelerated 3D card with [[OpenGL]] drivers. | * Hardware accelerated 3D card with [[OpenGL]] drivers. | ||
− | * | + | * This engine is known to run on VooDoo class cards, and PowerVR cards for OpenGL 1.1. |
− | + | * For OpenGL 2 mode, you need at least a Radeon HD or Geforce FX class card. | |
− | * Either a DOOM, DOOM II, HACX, or Final DOOM IWAD file. HERETIC is supported | + | * Either a DOOM, DOOM II, HACX, or Final DOOM IWAD file. HERETIC is partially supported. |
* For Win32: | * For Win32: | ||
* DirectX 7.0 or higher. | * DirectX 7.0 or higher. | ||
− | * | + | * Windows 2000 or higher. Windows 98 and lower is unsupported. |
* For Linux: | * For Linux: |
Revision as of 21:59, 12 November 2015
The system requirements for each platform are listed below. It is currently unknown what the Macintosh version needs as it is not built from source - neither is the Linux version.
- 1.2 GHz CPU or faster (2 GHz/Dual-Core is strongly recommended for modern mods).
- 512MB RAM (2GB RAM or more recommended).
- Hardware accelerated 3D card with OpenGL drivers.
* This engine is known to run on VooDoo class cards, and PowerVR cards for OpenGL 1.1. * For OpenGL 2 mode, you need at least a Radeon HD or Geforce FX class card.
- Either a DOOM, DOOM II, HACX, or Final DOOM IWAD file. HERETIC is partially supported.
- For Win32:
* DirectX 7.0 or higher. * Windows 2000 or higher. Windows 98 and lower is unsupported.
- For Linux:
* SDL (Simple DirectMedia Layer) version 1.2. * glibc 2.
- For Dreamcast:
* Console manufactured before the year 2000 to play burned media. * Alternatively, an emulator. * VMU with (X) Free Blocks to save game data.