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- :* Translucency support (with switches -notrans and -lesstrans to go with it) :* To add translucency to a thing, add 0x40000000 to Bits line of the Thing in a DeHackEd file125 KB (19,025 words) - 16:55, 12 February 2017
- ...various [[:Category:New features|new features]] including [[free look]], [[translucency]], [[jump]]ing and [[Doom Definition File|DDF scripting]]. * 3 Levels of Translucency3 KB (367 words) - 09:58, 12 February 2020
- | TRANSLUCENCY22 KB (3,447 words) - 23:13, 17 January 2017
- ** [[Translucency|Translucent]] walls and [[sprite]]s.4 KB (540 words) - 17:16, 17 January 2016
- | TRANSLUCENCY | Enables/disables translucency for this level.7 KB (1,147 words) - 04:23, 2 August 2017
- | TRANSLUCENCY22 KB (3,749 words) - 15:50, 26 July 2017
- | The translucency of this things shadow (0% = no shadow) | TRANSLUCENCY30 KB (4,914 words) - 10:05, 15 July 2016
- ...DGE's special features, such as 3D Floors, Deep Water (Swim-able) sectors, Translucency line specials, and many more.15 KB (2,210 words) - 16:34, 4 November 2016
- normal texture is made translucent if it's 2s, and the default translucency translucency filter instead of the default TRANMAP, allowing different99 KB (14,319 words) - 15:39, 8 June 2015
- <blockquote>''<code>Set the alpha value (translucency) for drawing text, lines, boxes and images. The 'value' parameter ranges fr26 KB (4,274 words) - 10:31, 2 October 2018