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- {{DoomWiki}}The '''Doom source code''' was released December 23, 1997, initially under a not-for-pr ...involved a book Kreimeier was to write on the Doom engine; however, due to Doom's decreasing relevance in the gaming community, it was eventually judged no1 KB (205 words) - 16:10, 8 October 2014
- |title = Linux Doom |baseparent = [[Versions of Doom and Doom II|Final Doom v1.9]]2 KB (289 words) - 20:11, 27 October 2014
- '''DDF''' stands for '''Doom Definition File''', and is EDGE's answer to [[DehackEd]].4 KB (646 words) - 20:32, 30 April 2016
- |title = Doom Legacy }}{{DoomWiki}}{{LegacySite}}'''Doom Legacy''' is a [[source port]] available for DOS, Win32, Linux, OS/2 and Ma5 KB (678 words) - 01:04, 27 October 2014
- == Unofficial Doom Specs == "The poets talk about love, ...but what I talk about is DOOM,172 KB (25,687 words) - 15:37, 8 June 2015
- ! Doom level format430 bytes (51 words) - 10:43, 27 December 2017
Page text matches
- * [[Doom Definition File]]4 KB (475 words) - 16:22, 12 November 2018
- ...}}}}}}}}}}}}]}} page on the {{plainlink|[http://doomwiki.org/wiki/Entryway Doom Wiki]}}.</div>653 bytes (82 words) - 05:41, 27 October 2014
- ...l release, based on [[Linux Doom]]. The version numbering follows from the Doom source code version numbering of 1.10. :* Phill's Doom v0.1. based on v0.2 of a DOS port of LinuxDOOM125 KB (19,025 words) - 16:55, 12 February 2017
- ...''IWAD''' - short for ''Internal WAD'' - is the main resource file for a [[Doom]]-engine game, containing all the game's original sounds, levels, and graph * Some file names are links to a page on the {{DoomWiki|nolink=|Entryway|Doom Wiki}}7 KB (1,127 words) - 10:36, 12 February 2020
- {{DoomWiki}}Features which have been incorporated into Doom since the [[source code]] was released.2 members (0 subcategories, 0 files) - 00:42, 11 October 2014
- |baseparent = [[Linux Doom]] 1.10 <!-- The direct parent of the port --> |license = [[Doom Source License]], {{GPL||2+}} <!-- Only ONE of these (in most cases), MUST3 KB (409 words) - 18:19, 11 October 2014
- ...ve been made in order to adapt the succession box to potential uses on the Doom Wiki, including [[source port]] inheritance. ...pied into it. An example would be [[ZDoom]], which is derived from [[Linux Doom]], [[NTDoom]], and [[ATBDoom]]. It has subsequently adapted code indirectly1 KB (201 words) - 18:25, 11 October 2014
- * Doom P.A.L. (Doom Port Add-On Launcher)216 bytes (37 words) - 22:49, 2 August 2020
- ...base codebase version of the source port. For example, ReMooD is based on Doom Legacy 1.42 so it will say that. This template is from the [http://www.doomwiki.org/ Doom Wiki], all copyrights belong to them and are available via the [http://doom4 KB (515 words) - 16:39, 11 October 2014
- ...er Se, it will attempt to load all data together. This can be used to play DOOM's game inside of Heretic, and vice versa, though with unexpected results. A ...suffixed with '''_ddf'''. These folders tell EDGE how to load all of the [[Doom Definition File]], [[Radius Trigger Script]], and [[COAL Manual|COAL]] game7 KB (1,150 words) - 16:35, 12 November 2018
- This template is from the [http://www.doomwiki.org/ Doom Wiki], all copyrights belong to them and are available via the [http://doom947 bytes (130 words) - 22:08, 7 October 2014
- Below is a short explanation of [[Timidity]], a platform we use for enabling DOOM music in Linux and Win32. way to hear DOOM format music, but Windows users can use it too2 KB (268 words) - 00:46, 8 October 2014
- ...oom Gaming Engine) is a collaborative Open Source project based upon the [[Doom source code]]. EDGE is derived from an earlier project called [[DOSDoom]], ...nd [[RTS]] scripting languages - the first such human-readable systems for DOOM. It is worth noting that the scripting systems were wholly different from [24 KB (3,684 words) - 16:17, 12 November 2018
- |baseparent = [[Linux Doom]] 1.10 |license = [[Doom Source License]], [[GPL]]3 KB (367 words) - 09:58, 12 February 2020
- ...om/d-f/eternity.zip|Eternity}}</nowiki></tt> becomes {{idgames|file=levels/doom/d-f/eternity.zip|Eternity}}2 KB (268 words) - 16:03, 8 October 2014
- ...became the basis for a number of other source ports, including [[Boom]], [[Doom Legacy]] and [[EDGE]]. The port was later developed by the [[DOSDoom Team]] ...oomworld.com/10years/ports/ports01_1.php A Slightly Condensed Genealogy of DOOM Source Ports], on Doomworld702 bytes (108 words) - 16:03, 8 October 2014
- ...edia:Porting|port]] of the [[Wikipedia:Source code|source code]] for the [[Doom engine]]. The term usually denotes a modification made by [[:Category:Commu The [[Doom source code]] was released to the public in 1997. Although Doom was originally created for [[Wikipedia:MS-DOS|DOS]], the release was of the3 KB (435 words) - 16:07, 8 October 2014
- {{DoomWiki}}The '''Doom source code''' was released December 23, 1997, initially under a not-for-pr ...involved a book Kreimeier was to write on the Doom engine; however, due to Doom's decreasing relevance in the gaming community, it was eventually judged no1 KB (205 words) - 16:10, 8 October 2014
- ...mP.A.L. (EDGE Shell/Launcher), a GUI frontend that can be used with most [[Doom]] [[source port]]s, and [[EMUS]] (EDGE Modders Utility Suite).490 bytes (87 words) - 04:27, 30 August 2020
- |title = Linux Doom |baseparent = [[Versions of Doom and Doom II|Final Doom v1.9]]2 KB (289 words) - 20:11, 27 October 2014