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- ...n as somewhat standard for other modder-centric ports, including [[UDMF]], archive support, [[GLSL]] shaders, and much improved and expanded features for the * PAK/[[PK3]]/PK7/[[EPK]] [[Using_ZIPs_as_WAD_replacement|archive support]]24 KB (3,684 words) - 16:17, 12 November 2018
- 3DGE supports a wide array of data formats for the end-user. Below is a short list: =[[Archive_format|ARCHIVE FORMATS]]=930 bytes (147 words) - 17:30, 5 May 2018
- ...n as somewhat standard for other modder-centric ports, including [[UDMF]], archive support, [[GLSL]] shaders, and much improved and expanded features for the ...7/{{3dgewiki|EPK|EPK|linkonly=1}} {{3dgewiki|Using_ZIPs_as_WAD_replacement|archive support|linkonly=1}}22 KB (3,349 words) - 17:39, 22 September 2018
- ...d compressed archives! -->[[3DGE|EDGE]] allows using several compressed [[archive format]]s instead of the traditional [[WAD]]s. Most notably: ...er ports do not accidentally load EPK files. Though this is preferred, any archive format EDGE loads will still assume that data is stored in the proper names13 KB (2,113 words) - 23:05, 25 November 2019
- ...erent method. In practice, ZIP implementation is generally limited to only formats 0 (stored) and 8 (deflated). ...ort for Shrunk and Implode was added}}, all the zip files on the [[Idgames archive]] can be opened successfully by 3DGE (unsupported methods are not used).2 KB (299 words) - 17:10, 14 January 2017
- [[3DGE]] can read content from the following archive formats: * HOG/MVL: [[Descent]]'s various formats1 KB (209 words) - 17:34, 16 January 2017
- ...e lack of patent liability that presents a serious problem with most video formats, and the absence of complex platform-specific APIs. ...ROQ, name it {intro.roq} and put it in the /video namespace inside of your archive. Right now, EDGE is limited to playing ROQ animations on startup only.4 KB (714 words) - 11:09, 9 July 2018