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  • ...oom Gaming Engine) is a collaborative Open Source project based upon the [[Doom source code]]. EDGE is derived from an earlier project called [[DOSDoom]], ...ds/duke-it-out-in-doom/ Duke it Out in DOOM] and {{Dwforums|id=66125|title=Doom Forever}}, both by Chris Mullen (CeeJay), and a {{Dwforums|id=64491|title=s
    22 KB (3,349 words) - 17:39, 22 September 2018
  • ...ch normally support the PK3 format, such as [[3DGE Builder|EDGE Builder]], Doom Builder 2, and [[Slumped]]. EDGE employs PhysicsFS for archive handling. ...ves have many advantages over PWADs and PAKs, even for storing content for Doom:
    13 KB (2,113 words) - 23:05, 25 November 2019
  • ...eries of images that can be used to display a [[thing]]. In the original [[Doom]], adding or changing sprites (and [[flat]]s) was a complicated process inv ...ner"|Inner ring:<br/>No rotation!!class="outer"|3<br/>90°!!class="middle"|3!!class="inner"|0!!class="middle"|7!!class="outer"|7<br/>270°
    5 KB (738 words) - 21:25, 19 January 2017
  • ...s that COAL provides.<blockquote>The standard Coal scripts for drawing the DOOM HUD is loaded from this file: <code>doom_ddf/coal_hud.ec</code></blockquote ...</blockquote><blockquote><code>''The following are good modulo numbers: 2,3,4,5,6,8 and 10 (because they divide into 120).''</code></blockquote><blockq
    26 KB (4,274 words) - 10:31, 2 October 2018
  • ...a model inspired from the approach used in the [[Quake]] series or [[Doom 3]].
    2 KB (350 words) - 11:16, 27 December 2017
  • ...pany has released such as Quake III, Return to Castle Wolfenstein and DOOM 3. As it applies to id Tech 4 , these files are used for video sequences an
    4 KB (714 words) - 11:09, 9 July 2018

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