Difference between revisions of "STYLES"

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Revision as of 01:54, 27 November 2014

Styles

Stored in styles.ddf or DDFSTYLE data lump

Styles.ddf allows you to define the background colour/image and text font/colour/scaling information (and sounds too) for various parts of EDGE's user interface. It may undergo significant changes (without keeping compatibility), and it might even be scrapped! USE AT OWN RISK.

Example

The Following is a an example of STYLES.DDF

[DEFAULT]
BACKGROUND.COLOUR=#000000;
BACKGROUND.TRANSLUCENCY=64%;
TEXT.FONT="DOOM";
ALT.FONT="DOOM";
TITLE.FONT="DOOM";
HELP.FONT="DOOM";

[MENU]
BACKGROUND.COLOUR=#000000;
BACKGROUND.TRANSLUCENCY=64%;
TEXT.FONT="DOOM";
ALT.FONT="DOOM";
ALT.COLOURMAP="TEXT_YELLOW";
TITLE.FONT="DOOM";
TITLE.COLOURMAP="TEXT_WHITE";
HELP.FONT="DOOM";
HELP.COLOURMAP="TEXT_GREEN";
SOUND.BEGIN = "SWTCHN";
SOUND.END = "SWTCHX";
SOUND.SELECT = "PISTOL";
SOUND.BACK = "SWTCHN";
SOUND.ERROR = "OOF";
SOUND.MOVE = "PSTOP";
SOUND.SLIDER = "STNMOV";

[OPTIONS]
BACKGROUND.COLOUR=#000000;
BACKGROUND.TRANSLUCENCY=64%;
TEXT.FONT="DOOM";
ALT.FONT="DOOM";
ALT.COLOURMAP="TEXT_WHITE";
TITLE.FONT="DOOM";
TITLE.COLOURMAP="TEXT_YELLOW";
HELP.FONT="DOOM";
HELP.COLOURMAP="TEXT_GREEN";
SOUND.BEGIN = "SWTCHN";
SOUND.END = "SWTCHX";
SOUND.SELECT = "PISTOL";
SOUND.BACK = "SWTCHN";
SOUND.ERROR = "OOF";
SOUND.MOVE = "PSTOP";
SOUND.SLIDER = "STNMOV";

[MESSAGES]
TEXT.FONT="DOOM";

[CHAT]
TEXT.FONT="DOOM";
TEXT.COLOURMAP="TEXT_GREEN";

[AUTOMAP]
BACKGROUND.COLOUR=#000000;
TEXT.FONT="DOOM";
ALT.FONT="AUTOMAP_DIGIT";

[STATS]
TEXT.FONT="STAT_DIGIT";
// don't apply any colourmap
ALT.FONT="STAT_DIGIT"; // par times
// Fixme: sounds !!

[NET_STATS]
TITLE.FONT="DOOM";
// leave title as red
TEXT.FONT="DOOM";
TEXT.COLOURMAP="TEXT_WHITE";
ALT.FONT="DOOM"; // alt used for highlighted player
ALT.COLOURMAP="TEXT_YELLOW";
// Fixme: sounds !!

[RTS_TIP]
TEXT.FONT="DOOM";
SOUND.BEGIN="TINK";

[CONSOLE]
BACKGROUND.COLOUR=#000010;
BACKGROUND.TRANSLUCENCY=75%;
// SPECIAL=TILED;
TEXT.FONT="DOOM";
TEXT.COLOURMAP="TEXT_WHITE";
ALT.FONT="DOOM";
ALT.COLOURMAP="TEXT_YELLOW";

[CAST_SCREEN]
BACKGROUND.IMAGE="BOSSBACK";
TEXT.FONT="DOOM";
TEXT.COLOURMAP="TEXT_YELLOW";