RADIUS_TRIGGER <X> <Y> <Radius> [Low Z] [High Z]
This defines where the center point of your trigger is, how large its radius is, and optionally, where its high and low trigger areas are.
It's best to use your map editor to determine the exact points for the X and Y values you want (most map editors show the grid location in real time).
To create a trigger that covers the entire map, use x=0, y=0, and radius=-1 (-1 means everywhere).
START_MAP RADIUS_TRIGGER 0 0 -1 TIP "Hello world!" END_RADIUS_TRIGGER END_MAP
This script is designed for DOOM2 MAP29 ("The Living End"). Hop on the lowering floor near the start and wait. When you get to the bottom, the monsters near the start will get a nasty surprise.
START_MAP map29 RADIUS_TRIGGER 1120 544 250 304 312 TIP "Die monsters!" DAMAGE_MONSTERS ANY 200 END_RADIUS_TRIGGER END_MAP
|Radius Trigger Scripts|
|DEPRECATED RTS TYPES (DOSDoom)|