Difference between revisions of "Main Page"
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+ | {| width="100%" style="background-color: #e2e2ff; padding: 0.05em; font-size: large;" align="center" | ||
+ | |||
+ | |width="33%" align="center"|Current [[version history|stable version]] of [[3DGE]]: {{latestS}} | ||
− | + | |width="34%" align="center"|[[File:3DGElogo.gif|200px|link=http://edge2.sf.net]]<br>'''Article Index''' | |
+ | |||
+ | |width="33%" align="center"|Current [[version history|TEST version]] of [[3DGE]]: {{latestT}} | ||
+ | |||
+ | |} | ||
+ | {| cellpadding="0" cellspacing="0" border="0" width="100%" | ||
− | == | + | | width="50%" valign="top" style="background-color: #f8f8ff; border: 2px solid #e2e2ff; border-right: none; padding: 0.6em;" | |
− | * [/ | + | |
− | * [ | + | ===Using 3DGE=== |
− | * [ | + | |
− | + | * [[Installation and execution of 3DGE]] | |
+ | |||
+ | * [[IWAD|List of supported games]] | ||
+ | |||
+ | * [[Console|The console]] and [[menus]] | ||
+ | |||
+ | * [[Command line parameters]] | ||
+ | |||
+ | * [[Compatibility options]] | ||
+ | |||
+ | * [[Frontend|Frontends and launchers]] | ||
+ | |||
+ | * [[How to autoload files]] | ||
+ | |||
+ | * [[Use Custom Timidity Patches]] | ||
+ | |||
+ | * [[Multiplayer]] and [[demo]]s | ||
+ | |||
+ | * [[Source port|DOSDoom-based source ports]] | ||
+ | |||
+ | |||
+ | |||
+ | ===Lounge=== | ||
+ | |||
+ | * [[Helping the wiki]] | ||
+ | |||
+ | * [[Downloading the 3DGE Wiki|Downloading / Viewing the wiki off-line]] | ||
+ | |||
+ | * [[Frequently Asked Questions]] | ||
+ | |||
+ | * [[History of DOSDoom and EDGE]] | ||
+ | |||
+ | * [[Recommended software]] | ||
+ | |||
+ | * [[EDGE For Dummies]] | ||
+ | |||
+ | * [[EDGE documentation project]] | ||
+ | |||
+ | |||
+ | | width="50%" valign="top" style="background-color: #f8f8ff; border: 2px solid #e2e2ff; border-left: none; padding: 0.6em;" | | ||
+ | |||
+ | ===3DGE Modding Guide=== | ||
+ | |||
+ | * [[Doom Definition File]] | ||
+ | ** [[DDF at a Glance]] | ||
+ | ** [[DDF Editing Guide]] | ||
+ | |||
+ | * [[Radius Trigger Script]] | ||
+ | ** [[RTS at a Glance]] | ||
+ | ** [[RTS Editing Guide]] | ||
+ | |||
+ | * [[COAL]] | ||
+ | ** [[COAL Editing Guide]] | ||
+ | |||
+ | * [[Level editing]] | ||
+ | |||
+ | * [[Tutorials]] | ||
+ | |||
+ | * [[Supported data formats]] | ||
+ | |||
+ | ===3DGE Mods=== | ||
+ | |||
+ | * [[:Category:WADs created for 3DGE|WADs created for 3DGE]] | ||
+ | |||
+ | * [[:Category:WADs created for EDGE|WADs created for EDGE]] | ||
+ | |||
+ | * [[:Category:WADs In Progress|3DGE WADs In Progress]] | ||
+ | |||
+ | * [[:Category:Screenshots|Screenshots]] | ||
+ | |||
+ | |||
+ | ===Advanced=== | ||
+ | * Compiling 3DGE [[Compile 3DGE on Linux|on Linux]], [[Compile 3DGE on Mac OS X|Mac OS X]], [[Compile 3DGE on Dreamcast|Dreamcast]], and [[Compile 3DGE on Windows|Windows]] | ||
+ | |} | ||
+ | |||
+ | <div style="background: #f2e0ce; border: 2px solid #bfb1a3; padding: 0.6em; margin-top: 0.8em;"> | ||
+ | |||
+ | Note: This Wiki is considered the most up-to-date for documentation relating to DDF, RTS, and COAL. While the RTS editing guide still points to the original EDGE website, the rest of the information is documented heavily here. For specific 3DGE QA, please visit [http://tdgmods.net/smf the 3DGE forums], register, and ask away! Mod announcements are usually made there, too. Special thanks to the ZDoom Wiki, and the forums, for allowing the port to have a second (and third!) chance at life. For specific Dreamcast technical, visit [http://dcemulation.org DC Emulation]. 3DGE engine is licensed under the GPL by and © Isotope Softworks and Contributors. id Tech is licensed under GPLv2 by id Software, © 1997. DOOM is a registered trademark of id Software, LLC. |
Revision as of 10:28, 5 October 2014
Current stable version of 3DGE: 2.1.0 Test3 | ![]() Article Index |
Current TEST version of 3DGE: 2.1.0 DRDTeam Builds |
Using 3DGE
Lounge
|
3DGE Modding Guide3DGE Mods
Advanced |
Note: This Wiki is considered the most up-to-date for documentation relating to DDF, RTS, and COAL. While the RTS editing guide still points to the original EDGE website, the rest of the information is documented heavily here. For specific 3DGE QA, please visit the 3DGE forums, register, and ask away! Mod announcements are usually made there, too. Special thanks to the ZDoom Wiki, and the forums, for allowing the port to have a second (and third!) chance at life. For specific Dreamcast technical, visit DC Emulation. 3DGE engine is licensed under the GPL by and © Isotope Softworks and Contributors. id Tech is licensed under GPLv2 by id Software, © 1997. DOOM is a registered trademark of id Software, LLC.