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  • |Wolfenstein 3D
    7 KB (1,127 words) - 10:36, 12 February 2020
  • ...addition to them, some "total conversion"-type mods, such as [[Wolfenstein 3D TC]], can be played as their own IWAD; however since they are not detected
    11 KB (1,700 words) - 15:34, 15 December 2017
  • ...u know''' [[3DGE]] contains code from Quake II, Quake III, and Wolfenstein 3D?
    1 KB (206 words) - 23:13, 31 October 2014
  • * 3DGE uses OpenGL for rendering, and hence requires a hardware-accelerated 3D card. Plus some things don't look exactly the same as the original, for exa ==Wolfenstein 3D==
    7 KB (1,194 words) - 22:08, 12 November 2015
  • 84 0054 2 SSWV # WOLFENSTEIN SS: guest appearance by Wolf3D blue guy A BSP tree is normally used in 3d space, but DOOM uses a simplified
    172 KB (25,687 words) - 15:37, 8 June 2015
  • * Wolfenstein 3D support (WLF_*)
    1 KB (181 words) - 09:12, 19 September 2018