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  • :* sprites-in-a-pwad bug is fixed (Thanks to [[Martin Howe]]) :* the sprites-in-a-pwad bug fix was temporarily removed due to problems. Anyone who wants
    125 KB (19,025 words) - 16:55, 12 February 2017
  • * New [[DDF]] types: Terrains.ddf, Sprites.ddf, Inventory.ddf and Shaders.ddf
    24 KB (3,684 words) - 16:17, 12 November 2018
  • ...s DDF entry you create a STATES(BURNKILL)=..... with some burning monsters sprites.
    22 KB (3,447 words) - 23:13, 17 January 2017
  • <LI>'''States''': a series of sprites, eg the sequence of sprites to display
    4 KB (646 words) - 20:32, 30 April 2016
  • 4 KB (540 words) - 17:16, 17 January 2016
  • '''Did you know''' that [[EDGE]] supported dynamic shadows under sprites until [[v1.29]]?
    1 KB (206 words) - 23:13, 31 October 2014
  • | The X offset for sprites. | The Y offset for sprites.
    4 KB (616 words) - 14:00, 3 June 2016
  • ...e. 1 is normal, 0.5 makes for tall and skinny sprites, 2.0 makes for obese sprites. ...phics half normal size. Used when you wish to use larger and more detailed sprites than normal DOOM.
    30 KB (4,914 words) - 10:05, 15 July 2016
  • .../post-production of your mods and levels. If you wish to add custom music, sprites, sounds, graphics, and new texture patches; You have a plethora of assets t
    15 KB (2,210 words) - 16:34, 4 November 2016
  • ...some things don't look exactly the same as the original, for example: Some sprites are designed to look sunk into the floor, typically corpses, and can seem t
    7 KB (1,194 words) - 22:08, 12 November 2015
  • sprites and flats do NOT work from pwads - see chapter [5] for more). in this list. This includes the sprites (see [4-2-1] for sprite names
    172 KB (25,687 words) - 15:37, 8 June 2015
  • Sprites
    99 KB (14,319 words) - 15:39, 8 June 2015
  • including the P_START and S_START areas (hence sprites can + SPRITES: all the sprite images from the S_START area, plus the ones
    9 KB (1,256 words) - 15:40, 8 June 2015
  • * SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc.
    1 KB (181 words) - 09:12, 19 September 2018
  • * Sprites can be viewed from 16 angles (see [[Sprite]]). * New [[DDF]] types: Terrains.ddf, Sprites.ddf, Inventory.ddf and Shaders.ddf
    22 KB (3,349 words) - 17:39, 22 September 2018
  • ...ites/Monsters/Technodemon, etc). No extra effort is needed to indicate the sprites are present, as EDGE automatically scans all subdirectories as long as they | '''sprites/''' || contains [[sprite]]s normally found between '''[[S_START]]''' and ''
    13 KB (2,113 words) - 23:05, 25 November 2019
  • | [[Sprite]]s || S_ or SS_ || /Sprites/ || Lumps are added to the Sprite image type.
    2 KB (339 words) - 21:00, 19 January 2017
  • ...] handles these graphics differently, allowing you to easily add or change sprites with a [[PWAD]]. ...r {{S-ddf|IMAGES|IMAGES}} or {{S-ddf|SPRITES|SPRITES}}. Alternatively, PNG sprites can use the [[grAb chunk]].
    5 KB (738 words) - 21:25, 19 January 2017
  • ====== and resources.  "Resources" are the graphics, sounds, sprites, ====== ====== plskin/name/xxx.rdi : player skin sprites ======
    9 KB (1,079 words) - 11:20, 27 December 2017