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  • '''WEAPONS''' Stored in the weapons.ddf file or in the '''DDFWEAP''' data lump.
    17 KB (2,731 words) - 20:07, 24 January 2017

Page text matches

  • :* Problems with weapons (especially second attacks) fixed. :* Player weapons are drawn with correct colourmap when underwater.
    125 KB (19,025 words) - 16:55, 12 February 2017
  • ..., or create custom pain and death states for monsters when hit by specific weapons or projectiles. Combined together with [[RTS]] and the more modular, modern ...loaded, or have idle stats as well. Integration through COAL and RTS means Weapons and animations can be granularity customized.
    24 KB (3,684 words) - 16:17, 12 November 2018
  • ...escriptive of what it does and/or who uses it, and is referred to in the [[WEAPONS|DDFWEAP]] and [[THINGS|DDFTHING]] files. | For projectile weapons only. Projectiles will explode on contact with an object, or after the fuse
    22 KB (3,447 words) - 23:13, 17 January 2017
  • ...ustom text associated with new entries in the other ddf files, such as new weapons or pickups. It can also be used to provide translations of the text for dif You will usually edit this file to add pickup messages for new items, weapons etc, or to change the map descriptions (seen in the left hand corner when y
    3 KB (438 words) - 22:00, 29 April 2016
  • ...he original roster of enemies and weapons, DAMNED adds an addition slew of weapons which complement the originals to slay the opposition with fierce determina * 17+ weapons, with enhanced and upgradeable counterparts
    4 KB (559 words) - 10:33, 13 November 2017
  • CHAINGUN -- and other weapons
    2 KB (260 words) - 15:24, 24 July 2016
  • ...players stats to the default state: health and armour are reset, all extra weapons and ammo are lost, etc.
    7 KB (1,147 words) - 04:23, 2 August 2017
  • ...when it is used, and will be referred to in the other ddf files, such as [[WEAPONS|DDFWEAP]], [[ATTACKS|DDFATK]] and [[THINGS|DDFTHING]] among others. <br />
    2 KB (371 words) - 22:03, 29 April 2016
  • | Specifies the name of a weapon (must be an entry in weapons.ddf). ...e player extra strength for the time period. Only affects strength-related weapons (just the punch).
    30 KB (4,914 words) - 10:05, 15 July 2016
  • '''WEAPONS''' Stored in the weapons.ddf file or in the '''DDFWEAP''' data lump.
    17 KB (2,731 words) - 20:07, 24 January 2017
  • ..., aspect, scale, and placement of the model, both for environment and HUD (weapons) ===WEAPONS.DDF===
    5 KB (749 words) - 11:54, 31 August 2017
  • ..., aspect, scale, and placement of the model, both for environment and HUD (weapons)
    1 KB (236 words) - 11:52, 31 August 2017
  • ...Evilution and Plutonia is known to behave correctly, including: monsters, weapons, line-types, sector-types, intermission and finale screens. ...odified the DOOM executable, allowing changes to the behavior of monsters, weapons, sounds, text strings, etc... These changes could be distributed between us
    7 KB (1,194 words) - 22:08, 12 November 2015
  • more pictures! more weapons! more stuff!! STFEVLx x=0-4. Face with a grin (when pick up new weapons).
    172 KB (25,687 words) - 15:37, 8 June 2015
  • M_WEAP Weapons entry in setup menu
    99 KB (14,319 words) - 15:39, 8 June 2015
  • ..., or create custom pain and death states for monsters when hit by specific weapons or projectiles. * Support for up to 64 defined weapons at once through DDF
    22 KB (3,349 words) - 17:39, 22 September 2018
  • ...]. The conversion has 12 levels, split into three episodes. All of Quake's weapons and almost all of Quake's monsters appear in the TC.
    977 bytes (144 words) - 15:20, 23 September 2015
  • ...rpent Riders. Each character will have their own unique Hit Points, speed, weapons, levels and other abilities to make the game more interesting. However as o
    3 KB (515 words) - 15:23, 23 September 2015
  • ...d, while a few new monsters prove to be worthy adversaries against the new weapons. == '''Weapons''' ==
    4 KB (639 words) - 02:58, 5 October 2015
  • ...otes subdirectories under the main ones for sorting purposes (i.e. Sprites/Weapons/Cannon, Sprites/Monsters/Technodemon, etc). No extra effort is needed to in
    13 KB (2,113 words) - 23:05, 25 November 2019

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