Search results

Jump to: navigation, search

Page title matches

  • ...for-profit license. Later, permission was granted to re-release the source code under the GNU [[Wikipedia:GPL|GPL]] in October 3, 1999. ...ged not to be a marketable idea, and the project was abandoned. The source code was then released to the public.
    1 KB (205 words) - 16:10, 8 October 2014

Page text matches

  • ...inally [[3DGE]] by listing the main features of each version. Binaries and Source will be listed if applicable. On the far right the version number will be l Note: Starting with 2.0.0, the source code is no longer compiled in a 7Z, but offered through and hosted on [https://g
    125 KB (19,025 words) - 16:55, 12 February 2017
  • ...ngine) is a collaborative Open Source project based upon the [[Doom source code]]. EDGE is derived from an earlier project called [[DOSDoom]], and started ...ny new weapons and features with many fewer of the limits present in other source ports. With DDF, for example, it is possible to create monsters which can p
    24 KB (3,684 words) - 16:17, 12 November 2018
  • |license = [[Doom Source License]], [[GPL]] ...and directly continued as [[EDGE]]. It pioneered many features that other source ports would come to adopt; due to this, EDGE is considered the [[purest des
    3 KB (367 words) - 09:58, 12 February 2020
  • ...Hoang's port, known as [[DOSDoom]], became the basis for a number of other source ports, including [[Boom]], [[Doom Legacy]] and [[EDGE]]. The port was later ...rld.com/10years/ports/ports01_1.php A Slightly Condensed Genealogy of DOOM Source Ports], on Doomworld
    702 bytes (108 words) - 16:03, 8 October 2014
  • ...t''' is a [[Wikipedia:Porting|port]] of the [[Wikipedia:Source code|source code]] for the [[Doom engine]]. The term usually denotes a modification made by ...cally ports to another platform. The term itself originates from the first source port, [[DOSDoom]] and its 0.2 version.
    3 KB (435 words) - 16:07, 8 October 2014
  • ...for-profit license. Later, permission was granted to re-release the source code under the GNU [[Wikipedia:GPL|GPL]] in October 3, 1999. ...ged not to be a marketable idea, and the project was abandoned. The source code was then released to the public.
    1 KB (205 words) - 16:10, 8 October 2014
  • |license = [[Doom Source License]] {{GPL||2+}} ...me the basis for many source ports due to its close nature to the original code.
    2 KB (289 words) - 20:11, 27 October 2014
  • |license = [[Doom Source License]], {{GPL||2+}} ...ated by [[TeamTNT]]. The design goals of the Boom project were to create a source port of professional quality, fix bugs and remove limitations of [[vanilla
    4 KB (540 words) - 17:16, 17 January 2016
  • |repourl = [svn://svn.code.sf.net/p/doomlegacy/svn/ SourceForge] }}{{DoomWiki}}{{LegacySite}}'''Doom Legacy''' is a [[source port]] available for DOS, Win32, Linux, OS/2 and MacOS, originally written
    5 KB (678 words) - 01:04, 27 October 2014
  • '''Did you know''' that [[DOSDoom]] was both the first source port released in 1997 but also [[3DGE]]'s direct ancestor? '''Did you know''' [[3DGE]] contains code from Quake II, Quake III, and Wolfenstein 3D?
    1 KB (206 words) - 23:13, 31 October 2014
  • Referencing the entries in [[Version_history]], this means that the Source Code and binaries have been lost over the years, chiefly because frag.com/dosdoo ...le (or the supposed zip file) in case anyone stumbled upon the lost binary/code.
    352 bytes (62 words) - 23:11, 31 October 2014
  • ...a3; padding: 0.6em; margin-top: 0.8em;">'''Much of the line and sector ddf code is related or identical, so their descriptions are combined in this one sec ...after teleporting. It maintains the relative angle difference between the source linedef and the target linedef.
    22 KB (3,749 words) - 15:50, 26 July 2017
  • This article describes how 3DGE handles compliance when compared to other source ports. Please read this carefully. Boom was a modification/improvement to the DOOM code made by TeamTNT. As well as fixing many bugs and removing many limitations,
    7 KB (1,194 words) - 22:08, 12 November 2015
  • nh next-higher, i.e. LEF that is higher than source. vertices. I am NOT including any code or a pseudo-code algorithm, like
    172 KB (25,687 words) - 15:37, 8 June 2015
  • Found an interesting 'cheat' code for heretic.. its really a sound *MO.T, MO.X, MO.Y = MO.X and MO.Y show the coordinates of the source of the sound.
    14 KB (2,113 words) - 15:38, 8 June 2015
  • syntax as NTEXTURE (can share the same parser code). Source type args ... ;
    9 KB (1,256 words) - 15:40, 8 June 2015
  • : The game engine (or "source port") which reads the GL nodes. <code>    KEYWORD=VALUE </code>
    18 KB (3,056 words) - 14:26, 28 July 2015
  • ...for cameras. The library is heavily modified from the Quake III GPL Source Code.
    1 KB (214 words) - 23:55, 25 August 2015
  • ...ngine) is a collaborative Open Source project based upon the [[Doom source code]]. EDGE is derived from an earlier project called [[DOSDoom]], and started ...ny new weapons and features with many fewer of the limits present in other source ports. With DDF, for example, it is possible to create monsters which can p
    22 KB (3,349 words) - 17:39, 22 September 2018
  • :A .zip file used as the container for a source port mods are usually given the '''.pk3 extension''', instead of .zip. Whil ...: Any lump found in the root directory is added to the global namespace.)</code>
    13 KB (2,113 words) - 23:05, 25 November 2019

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)