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  • |title = DOSDoom |developer = [[Chi Hoang]], [[DOSDoom Team]]
    3 KB (367 words) - 09:58, 12 February 2020
  • The [[DOSDoom]] Team, headed by [[Andrew Baker]], took over for [[Chi Hoang]] and continu The DOSDoom Team:
    769 bytes (95 words) - 10:19, 20 April 2018

Page text matches

  • ...] source port, while providing as much information about its predecessor [[DOSDoom]]. We have created '''{{NUMBEROFARTICLES}}''' articles to date. * [[DOSDoom]] History
    4 KB (475 words) - 16:22, 12 November 2018
  • ...rent team members of the time. Some entries on this page are lost forever (DOSDoom has the most, EDGE has the second most) so they will not have a page to lin Note that DOSDoom's history is covered here
    125 KB (19,025 words) - 16:55, 12 February 2017
  • |baseparent = [[DOSDoom]] ...ject called [[DOSDoom]], and started development in 1999 immediately after DOSDoom 0.65 was released. '''EDGE''' is sometimes referred to as '''3DGE''', or ''
    24 KB (3,684 words) - 16:17, 12 November 2018
  • |title = DOSDoom |developer = [[Chi Hoang]], [[DOSDoom Team]]
    3 KB (367 words) - 09:58, 12 February 2020
  • ...oom]], [[Doom Legacy]] and [[EDGE]]. The port was later developed by the [[DOSDoom Team]], and then absorbed into [[EDGE]]. * {{idgames|id=8801|title=DOSDoom 0.1}}
    702 bytes (108 words) - 16:03, 8 October 2014
  • ...another platform. The term itself originates from the first source port, [[DOSDoom]] and its 0.2 version.
    3 KB (435 words) - 16:07, 8 October 2014
  • The [[DOSDoom]] Team, headed by [[Andrew Baker]], took over for [[Chi Hoang]] and continu The DOSDoom Team:
    769 bytes (95 words) - 10:19, 20 April 2018
  • ...base. Notable descendants which started their own port families include [[DOSDoom]] and [[ZDoom]]. In addition, this code base has served as the foundation f
    2 KB (289 words) - 20:11, 27 October 2014
  • RTS ("'''Radius Trigger Script'''") is the scripting language invented by [[DOSDoom]] and greatly expanded upon in [[3DGE]]. It was the first such scripting la The RTS specs were originally written by [[John Cole]] for [[DosDoom]] v[[0.64]].
    3 KB (504 words) - 10:39, 20 April 2018
  • |baseparent = [[DOSDoom|DOSDoom v0.2]] Legacy was originally written as a fork of an early [[DOSDoom]] version introducing [[free look|mouse-look]], [[jump]]ing, a [[console]],
    5 KB (678 words) - 01:04, 27 October 2014
  • '''Did you know''' that [[DOSDoom]] was both the first source port released in 1997 but also [[3DGE]]'s direc '''Did you know''' that [[EDGE]], the original successor to [[DOSDoom]], was to be named TADE (Text-Accessible DOOM Engine)?
    1 KB (206 words) - 23:13, 31 October 2014
  • ...no longer exists and not a lot of people archived these early versions of DOSDoom.
    352 bytes (62 words) - 23:11, 31 October 2014
  • ...c playback, and early DOS-based versions support MOD/XM music (including [[DOSDoom]]). 3DGE does not support CD music playback as SDL2 does not support it.</d
    2 KB (409 words) - 22:02, 29 April 2016
  • |baseparent = [[DOSDoom]] ...ject called [[DOSDoom]], and started development in 1999 immediately after DOSDoom 0.65 was released. '''EDGE''' is sometimes referred to as '''3DGE''', or ''
    22 KB (3,349 words) - 17:39, 22 September 2018
  • ...ble Doom Engine" was to be the original planned name for [[EDGE]], while [[DOSDoom]] was in the last stages of its development. The following is a communicati
    959 bytes (143 words) - 12:36, 30 September 2018
  • ...]]. He is notable for working with [[Chi Hoang]] in the development of the DOSDoom source port, and later, spearheading EDGE alongside [[Andrew Apted]]. He of
    601 bytes (83 words) - 16:31, 12 November 2018