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  • ...l release, based on [[Linux Doom]]. The version numbering follows from the Doom source code version numbering of 1.10. :* Phill's Doom v0.1. based on v0.2 of a DOS port of LinuxDOOM
    125 KB (19,025 words) - 16:55, 12 February 2017
  • ...''IWAD''' - short for ''Internal WAD'' - is the main resource file for a [[Doom]]-engine game, containing all the game's original sounds, levels, and graph * Some file names are links to a page on the {{DoomWiki|nolink=|Entryway|Doom Wiki}}
    7 KB (1,127 words) - 10:36, 12 February 2020
  • ...er Se, it will attempt to load all data together. This can be used to play DOOM's game inside of Heretic, and vice versa, though with unexpected results. A ...suffixed with '''_ddf'''. These folders tell EDGE how to load all of the [[Doom Definition File]], [[Radius Trigger Script]], and [[COAL Manual|COAL]] game
    7 KB (1,150 words) - 16:35, 12 November 2018
  • ...oom Gaming Engine) is a collaborative Open Source project based upon the [[Doom source code]]. EDGE is derived from an earlier project called [[DOSDoom]], ...nd [[RTS]] scripting languages - the first such human-readable systems for DOOM. It is worth noting that the scripting systems were wholly different from [
    24 KB (3,684 words) - 16:17, 12 November 2018
  • |title = Linux Doom |baseparent = [[Versions of Doom and Doom II|Final Doom v1.9]]
    2 KB (289 words) - 20:11, 27 October 2014
  • |baseparent = [[Versions of Doom and Doom II|Final Doom]] v1.9 |license = [[Doom Source License]], {{GPL||2+}}
    4 KB (540 words) - 17:16, 17 January 2016
  • ...''IWAD''' - short for ''Internal WAD'' - is the main resource file for a [[Doom]]-engine game, containing all the game's original sounds, levels, and graph * Some file names are links to a page on the Doom Wiki where you will find checksums for known versions of the concerned file
    11 KB (1,700 words) - 15:34, 15 December 2017
  • ...e original successor to [[DOSDoom]], was to be named TADE (Text-Accessible DOOM Engine)? '''Did you know''' [[3DGE]] contains code from Quake II, Quake III, and Wolfenstein 3D?
    1 KB (206 words) - 23:13, 31 October 2014
  • }}'''DAMNED''' is a [[mod]] for Doom, aiming to enhance the game with randomized content in the sandbox that all * Works for Ultimate Doom, Doom II & Final Doom.
    4 KB (559 words) - 10:33, 13 November 2017
  • ==DOOM== 3DGE is based on the DOOM engine, and everything in the games DOOM, DOOM II, TNT Evilution and Plutonia is known to behave correctly, including: monste
    7 KB (1,194 words) - 22:08, 12 November 2015
  • == Unofficial Doom Specs == "The poets talk about love, ...but what I talk about is DOOM,
    172 KB (25,687 words) - 15:37, 8 June 2015
  • Regular - the linedef types that were already in DOOM II v1.9 Extended - linedef types not in DOOM II v1.9 but less than 8192
    99 KB (14,319 words) - 15:39, 8 June 2015
  • ...oom Gaming Engine) is a collaborative Open Source project based upon the [[Doom source code]]. EDGE is derived from an earlier project called [[DOSDoom]], ...ds/duke-it-out-in-doom/ Duke it Out in DOOM] and {{Dwforums|id=66125|title=Doom Forever}}, both by Chris Mullen (CeeJay), and a {{Dwforums|id=64491|title=s
    22 KB (3,349 words) - 17:39, 22 September 2018
  • ...ch normally support the PK3 format, such as [[3DGE Builder|EDGE Builder]], Doom Builder 2, and [[Slumped]]. EDGE employs PhysicsFS for archive handling. ...ods; it follows Quake's PAK convention strictly. This also works for Quake II PAKs, as well as .SIN packfiles. It is nearly functionally identical to the
    13 KB (2,113 words) - 23:05, 25 November 2019
  • ...er 2004. While it was never realized then (it was also named '''Wad System II'''), as of {{LatestS}}, EPK is now fully realized as a ZIP container. ====== Wad System II ======
    9 KB (1,079 words) - 11:20, 27 December 2017
  • ...trarily to the PAK format used by [[Quake]] and [[Wikipedia:Quake II|Quake II]], PK3 is not its own format, but merely a naming trick to prevent the oper ...] has a model inspired from the approach used in the [[Quake]] series or [[Doom 3]].
    2 KB (350 words) - 11:16, 27 December 2017