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  • ...for-profit license. Later, permission was granted to re-release the source code under the GNU [[Wikipedia:GPL|GPL]] in October 3, 1999. ...ged not to be a marketable idea, and the project was abandoned. The source code was then released to the public.
    1 KB (205 words) - 16:10, 8 October 2014

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  • ...inally [[3DGE]] by listing the main features of each version. Binaries and Source will be listed if applicable. On the far right the version number will be l Note: Starting with 2.0.0, the source code is no longer compiled in a 7Z, but offered through and hosted on [https://g
    125 KB (19,025 words) - 16:55, 12 February 2017
  • ...omWiki}}Features which have been incorporated into Doom since the [[source code]] was released. [[Category:Source ports]]
    2 members (0 subcategories, 0 files) - 00:42, 11 October 2014
  • |title = Skeleton Source Port <!-- Name of the source port, MUST ALWAYS BE INCLUDED --> |developer = Nobody <!-- People who code, and are on the team -->
    3 KB (409 words) - 18:19, 11 October 2014
  • ...o adapt the succession box to potential uses on the Doom Wiki, including [[source port]] inheritance. ...from [[Heretic]], [[Hexen]], [[Strife]], and other source ports, but those code bases cannot be considered strictly ancestral.
    1 KB (201 words) - 18:25, 11 October 2014
  • ! colspan="3" style="background: #FEC423;" | Source code genealogy</includeonly><noinclude>
    161 bytes (16 words) - 18:26, 11 October 2014
  • Row caption header template for a condensed source code genealogy box.
    237 bytes (29 words) - 18:27, 11 October 2014
  • | label15 = Source Repository IT IS MODIFIED TO FIT SOURCE PORTS MORE
    4 KB (515 words) - 16:39, 11 October 2014
  • ...is useful, for example, for names of functions or variables inside source code, as well as files, lumps...
    947 bytes (130 words) - 22:08, 7 October 2014
  • ...ngine) is a collaborative Open Source project based upon the [[Doom source code]]. EDGE is derived from an earlier project called [[DOSDoom]], and started ...ny new weapons and features with many fewer of the limits present in other source ports. With DDF, for example, it is possible to create monsters which can p
    24 KB (3,684 words) - 16:17, 12 November 2018
  • |license = [[Doom Source License]], [[GPL]] ...and directly continued as [[EDGE]]. It pioneered many features that other source ports would come to adopt; due to this, EDGE is considered the [[purest des
    3 KB (367 words) - 09:58, 12 February 2020
  • ...Hoang's port, known as [[DOSDoom]], became the basis for a number of other source ports, including [[Boom]], [[Doom Legacy]] and [[EDGE]]. The port was later ...rld.com/10years/ports/ports01_1.php A Slightly Condensed Genealogy of DOOM Source Ports], on Doomworld
    702 bytes (108 words) - 16:03, 8 October 2014
  • ...t''' is a [[Wikipedia:Porting|port]] of the [[Wikipedia:Source code|source code]] for the [[Doom engine]]. The term usually denotes a modification made by ...cally ports to another platform. The term itself originates from the first source port, [[DOSDoom]] and its 0.2 version.
    3 KB (435 words) - 16:07, 8 October 2014
  • ...for-profit license. Later, permission was granted to re-release the source code under the GNU [[Wikipedia:GPL|GPL]] in October 3, 1999. ...ged not to be a marketable idea, and the project was abandoned. The source code was then released to the public.
    1 KB (205 words) - 16:10, 8 October 2014
  • |license = [[Doom Source License]] {{GPL||2+}} ...me the basis for many source ports due to its close nature to the original code.
    2 KB (289 words) - 20:11, 27 October 2014
  • |license = [[Doom Source License]], {{GPL||2+}} ...ated by [[TeamTNT]]. The design goals of the Boom project were to create a source port of professional quality, fix bugs and remove limitations of [[vanilla
    4 KB (540 words) - 17:16, 17 January 2016
  • |repourl = [svn://svn.code.sf.net/p/doomlegacy/svn/ SourceForge] }}{{DoomWiki}}{{LegacySite}}'''Doom Legacy''' is a [[source port]] available for DOS, Win32, Linux, OS/2 and MacOS, originally written
    5 KB (678 words) - 01:04, 27 October 2014
  • '''Did you know''' that [[DOSDoom]] was both the first source port released in 1997 but also [[3DGE]]'s direct ancestor? '''Did you know''' [[3DGE]] contains code from Quake II, Quake III, and Wolfenstein 3D?
    1 KB (206 words) - 23:13, 31 October 2014
  • <option>'''Did you know''' that [[DOSDoom]] was both the first source port released in 1997 but also [[3DGE]]'s direct ancestor?</option> <option>'''Did you know''' [[3DGE]] contains code from Quake II, Quake III, and Wolfenstein 3D?</option>
    2 KB (258 words) - 00:51, 30 October 2014
  • Referencing the entries in [[Version_history]], this means that the Source Code and binaries have been lost over the years, chiefly because frag.com/dosdoo ...le (or the supposed zip file) in case anyone stumbled upon the lost binary/code.
    352 bytes (62 words) - 23:11, 31 October 2014
  • ...a3; padding: 0.6em; margin-top: 0.8em;">'''Much of the line and sector ddf code is related or identical, so their descriptions are combined in this one sec ...after teleporting. It maintains the relative angle difference between the source linedef and the target linedef.
    22 KB (3,749 words) - 15:50, 26 July 2017

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