Next version
From 3DGE Wiki
Revision as of 22:09, 20 August 2016 by Corbin (talk | contribs) (completely wiped the old RoadMap, now that the team has agreed on what is coming viably in the next few months.)
Development RoadMap
3DGE has tons of new features that are works-in-progress. This is our Roadmap for the features that we are planning for future versions of 3DGE:
- TERRAIN.DDF: new DDF type for floors, that can do all sorts of neat things according to what flat name is being accessed at the current time.
- SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc.
- DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc)
- True Networking, for internet play
- Completed Heretic support, including an Inventory system
- PolyObject support, for extra map enhancements and Hexen support
- Strife IWAD support
- New Scripting Language to control cameras in the game world for cutscenes
- CINEMATICS.DDF: new DDF type for Cinematics in the ROQ format