Next version

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Revision as of 22:09, 20 August 2016 by Corbin (talk | contribs) (completely wiped the old RoadMap, now that the team has agreed on what is coming viably in the next few months.)

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Development RoadMap

3DGE has tons of new features that are works-in-progress. This is our Roadmap for the features that we are planning for future versions of 3DGE:

  • TERRAIN.DDF: new DDF type for floors, that can do all sorts of neat things according to what flat name is being accessed at the current time.
  • SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc.
  • DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc)
  • True Networking, for internet play
  • Completed Heretic support, including an Inventory system
  • PolyObject support, for extra map enhancements and Hexen support
  • Strife IWAD support
  • New Scripting Language to control cameras in the game world for cutscenes
  • CINEMATICS.DDF: new DDF type for Cinematics in the ROQ format