Difference between revisions of "TAGGED REPEATABLE"
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(Created page with "'''Usage:'''<br /> TAGGED_REPEATABLE <Number to repeat> <Rate> '''Description:'''<br /> Use this to make looping radius trigger scripts. It is most useful when us...") |
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'''Usage:'''<br /> TAGGED_REPEATABLE <Number to repeat> <Rate> | '''Usage:'''<br /> TAGGED_REPEATABLE <Number to repeat> <Rate> | ||
− | '''Description:'''<br /> Use this to make looping radius trigger scripts. It is most useful when used with TIP and MOVE_SECTOR commands. | + | '''Description:'''<br /> Use this to make looping radius trigger scripts. It is most useful when used with [[TIP]] and [[MOVE_SECTOR]] commands. |
'''Details:'''<br /> <Number to repeat> is the number of times we want the script to execute. If we specify 0 then it will repeat forever. | '''Details:'''<br /> <Number to repeat> is the number of times we want the script to execute. If we specify 0 then it will repeat forever. |
Latest revision as of 16:51, 8 June 2015
Usage:
TAGGED_REPEATABLE <Number to repeat> <Rate>
Description:
Use this to make looping radius trigger scripts. It is most useful when used with TIP and MOVE_SECTOR commands.
Details:
<Number to repeat> is the number of times we want the script to execute. If we specify 0 then it will repeat forever.
<Rate> a time value indicating how long before it repeats (in either ticks or seconds).
- 0 = no delay
- 0.5 = half a second
- 2 = two seconds
- 1T = one tick (shortest possible time)
- 35T = one second
Example:
This radius trigger script will fire off everytime we stand on the green-armor pedestal (in DOOM's E1M1) and press the USE button. It waits 4 seconds before "reactivating".
START_MAP e1m1 RECT_TRIGGER -256 -3264 -192 -3200 TAGGED_USE TAGGED_REPEATABLE 0 4 TIP "Nothing of interest." END_RADIUS_TRIGGER END_MAP