System Requirements
From 3DGE Wiki
Please be aware that, for all Operating Systems, you *must* have a valid
IWAD to run the engine!
Microsoft® Windows®
Windows® XP Service Pack 3 and higher (Windows® Vista/7+ is highly recommended) |
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- 2 GHz Dual-Core CPU or faster (Quad-Core is strongly recommended for modern 3DGE mods).
- Your CPU must be SSE2 capable to run 3DGE 2.0 or higher! See Supported CPUS on Wikipedia.
- If you use Windows 8 and above, your CPU is automatically SSE2 compatible.
- Your CPU must be SSE2 capable to run 3DGE 2.0 or higher! See Supported CPUS on Wikipedia.
- 2GB RAM (1GB minimum. For Windows Vista and up, 8GB or more is strongly recommended).
- Hardware accelerated 3D card with OpenGL drivers:
* At least a Radeon HD or Geforce NV40 6 series class with 512MB or higher is recommended. * For OpenGL3 mode, you need a card that supports Shader Model 3.0 (recommended).
- Windows Vista and higher (Windows 7/8/10 verified), 32-bit or 64-bit, is required.
- Windows XP SP3 is the lowest Windows version to be supported (in the DevBuilds). Please be aware:
3DGE 2.1.0 and above no longer works with Windows 2000 and below
. You can, however, build a version that supports those older operating systems yourself by compiling using the Windows Makefile with GCC, called makefile.xming.Windows binaries of 3DGE are normally compiled with Visual Studio 2015.
- Windows XP SP3 is the lowest Windows version to be supported (in the DevBuilds). Please be aware:
- Visual Studio 2015 C++ Runtimes are required to be installed - x86 or x64, depending on your CPU type.
- Windows XP SP3 users: alongside the run-times that need installation, additional DLLs to start 3DGE under this OS can be downloaded from the 3DGE website, as they are not included in the release/devbuild packages.
- For Linux:
SDL (Simple DirectMedia Layer) version 2.0.3. glibc 2.
- For MacOSX:
TO-DO (WIP)
- For Dreamcast:
* Console manufactured before the year 2000 to play burned media. * Alternatively, an emulator. * VMU with (X) Free Blocks to save game data.