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  • ...P_FIRING_CHANCE. things.ddf: PAINCHANCE, MINATTACK_CHANCE. rts scripts: JUMP. ...TROO:A:5:NORMAL:JUMP(Label) // jumps always to label TROO:A:5:NORMAL:JUMP(Label,50%) // jumps randomly to label where Label is the name of a state,
    125 KB (19,025 words) - 16:55, 12 February 2017
  • ...y:New features|new features]] including [[free look]], [[translucency]], [[jump]]ing and [[Doom Definition File|DDF scripting]].
    3 KB (367 words) - 09:58, 12 February 2020
  • ...n of the named state. <tt><nowiki>#STATENAME:FRAME</nowiki></tt> causing a jump to the specified frame number in the animation of the named state. OR <tt>< | JUMP
    22 KB (3,447 words) - 23:13, 17 January 2017
  • ...rk of an early [[DOSDoom]] version introducing [[free look|mouse-look]], [[jump]]ing, a [[console]], 32 player deathmatch, skins and a native win32 mode. T * [[Jump]]ing
    5 KB (678 words) - 01:04, 27 October 2014
  • These commands control the flow of RTS scripts. They let you jump around the script, make the script temporarily go to sleep, and cause other '''[[JUMP]]'''
    711 bytes (121 words) - 15:35, 24 July 2016
  • ...setting ''off'' for the level, e.g NO_JUMPING - players aren't allowed to jump.<br /><br />
    7 KB (1,147 words) - 04:23, 2 August 2017
  • ...nd down movement in the sector, plus forward motion in the mlook directon. Jump also works differently. For this to work well, the sector should have a low
    22 KB (3,749 words) - 15:50, 26 July 2017
  • | JUMP DELAY | Delay before being allowed to jump again
    30 KB (4,914 words) - 10:05, 15 July 2016
  • ...n of the named state. <tt><nowiki>#STATENAME:FRAME</nowiki></tt> causing a jump to the specified frame number in the animation of the named state. OR <tt>< ...e reload quantity for the specified attack and jumps if it's not zero. The jump chance is now interpreted as the attack specifier: 0% is the primary attack
    17 KB (2,731 words) - 20:07, 24 January 2017
  • might not be able to jump off, because of an obstacle right next to him, 2nd sector's floor height (or it will jump instantly up if it was below,
    172 KB (25,687 words) - 15:37, 8 June 2015
  • map <mapname> Jump to a new map (like IDCLEV cheat)
    3 KB (354 words) - 15:46, 8 June 2015
  • ...ur frame-rate (viewable by typing in '''idinfo''<nowiki/>' in-game) should jump from 40~50 to 178 or higher! The game engine will run much smoother and vsy
    2 KB (326 words) - 22:03, 9 December 2018