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  • :* the cursor in the option menus is now light blue. :* bug causing the wrong switches to light up sometimes fixed.
    125 KB (19,025 words) - 16:55, 12 February 2017
  • ...ipedia:OpenGL|OpenGL]] 1.1/3.1 Renderer Paths, with Mipmapping, Smoothing, Dynamic Lighting, mirrors, portals, and [[Wikipedia:GLSL|GLSL]] shader support; Bum * Dynamic GLSL shader compilation
    24 KB (3,684 words) - 16:17, 12 November 2018
  • | This value is the colour to use for any dynamic lighting associated with the projectile. It's value takes the form of three This value is the starting dynamic light intensity of the projectile. This can be modified as the projetile moves us
    22 KB (3,447 words) - 23:13, 17 January 2017
  • | This value is the colour to use for any dynamic lighting associated with the object. It's value takes the form of three pai This value is the starting dynamic light intensity of the object. This can be modified as the object changes, using
    30 KB (4,914 words) - 10:05, 15 July 2016
  • 4, 5, 7, 11, and 16. None of the "blinking light" effects of SSs can be LIGHT
    172 KB (25,687 words) - 15:37, 8 June 2015
  • Each tagged sector is set to the minimum light level found in any Each tagged sector is set to the maximum light level found in any
    99 KB (14,319 words) - 15:39, 8 June 2015
  • * OpenGL 1.1/2.1/3.1 Renderer Paths, with Mipmapping, Smoothing, Dynamic Lighting, mirrors, portals, and [[GLSL]] shader support; Bump-Mapping on mo * Dynamic GLSL shader compilation
    22 KB (3,349 words) - 17:39, 22 September 2018