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  • 3DGE supports a wide array of data formats for the end-user. Below is a short list: =[[Archive_format|ARCHIVE FORMATS]]=
    930 bytes (147 words) - 17:30, 5 May 2018

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  • <div id="Using 3DGE" class="dw-fp-div" data-expandtext="+" data-collapsetext="-"> <div id="frontpage-community" class="dw-fp-div" data-expandtext="+" data-collapsetext="-">
    4 KB (475 words) - 16:22, 12 November 2018
  • :* Better checking when loading savegame files. If the level data is detected to be different, e.g. loading a DOOM2 mad when playing PLUTONIA :* TGA image loader does not support Colormapped formats.
    125 KB (19,025 words) - 16:55, 12 February 2017
  • * Model's geometric data (triangles); * Structured data for drawing the model using GL_TRIANGLE_FAN and GL_TRIANGLE_STRIP primitive
    5 KB (749 words) - 11:54, 31 August 2017
  • 3DGE supports a wide array of data formats for the end-user. Below is a short list: =[[Archive_format|ARCHIVE FORMATS]]=
    930 bytes (147 words) - 17:30, 5 May 2018
  • [10-1] Version 1.2 DOOM.EXE Data Segment Overview [10-1] Version 1.666 DOOM.EXE Data Segment Overview
    172 KB (25,687 words) - 15:37, 8 June 2015
  • Both PNG and JPEG image formats must be supported, but a port is free to support more formats.
    9 KB (1,256 words) - 15:40, 8 June 2015
  • All on-disk data structures use little endian format (i.e. the least significant byte comes ...n fit on a single line, the keyword '''"X"''' is reserved for adding extra data to the previous keyword.
    18 KB (3,056 words) - 14:26, 28 July 2015
  • ...gh this is preferred, any archive format EDGE loads will still assume that data is stored in the proper namespaces. ...longer need dedicated WAD management tools like XWE for manipulating your data.
    13 KB (2,113 words) - 23:05, 25 November 2019
  • 10 - PKWARE Data Compression Library Imploding (old IBM TERSE) 97 - WavPack compressed data
    2 KB (299 words) - 17:10, 14 January 2017
  • [[3DGE]] can read content from the following archive formats: * HOG/MVL: [[Descent]]'s various formats
    1 KB (209 words) - 17:34, 16 January 2017
  • ====== The WAD II format can contain two main types of data: levels ====== ====== music/xxx.mus    : music.   Also ".mid" and ".ogg" formats. ======
    9 KB (1,079 words) - 11:20, 27 December 2017
  • ...e lack of patent liability that presents a serious problem with most video formats, and the absence of complex platform-specific APIs.
    4 KB (714 words) - 11:09, 9 July 2018
  • This tutorial will explain how you can store image data on the Dreamcast's PVR graphics chip for efficient drawing and compact stor List of texture formats: [[http://gamedev.allusion.net/docs/kos-current/group__pvr__txr__fmts.html]
    4 KB (566 words) - 11:10, 3 September 2018