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  • :* fixed some colormap issues :* fixed some colormap issues
    125 KB (19,025 words) - 16:55, 12 February 2017
  • ** Custom [[colormap]]s (which can provide, for example an underwater blue "tint").
    4 KB (540 words) - 17:16, 17 January 2016
  • ...>A coltable is a single 256 byte section of a colourmap lump (such as the "COLORMAP" lump in EDGE.WAD), which maps a set of 256 palette colours to another set the aforementioned colormap.
    2 KB (385 words) - 23:13, 17 January 2017
  • ALT.COLOURMAP="TEXT_YELLOW"; // Set Colormap for Alternate Font<br>
    3 KB (476 words) - 22:06, 29 April 2016
  • ...t endeavors of the Doom Community, XWE was well-used and utilized for it's Colormap features, adding text documents (DDF, DECORATE, DeHackeD, etc.) without fun
    15 KB (2,210 words) - 16:34, 4 November 2016
  • [8-2] COLORMAP [8-2] colormaps (COLORMAP)
    172 KB (25,687 words) - 15:37, 8 June 2015
  • and set colormap based on sidedef textures. | | &lt; upper texture as colormap
    99 KB (14,319 words) - 15:39, 8 June 2015
  • ====== .cmp  : Raw Colormap (N * 256-byte tables) ======
    9 KB (1,079 words) - 11:20, 27 December 2017