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  • ...1.31-Beta2c|1.31-Beta2c]] · [[#1.31-RC1|1.31-RC1]] · [[#1.31|1.31]] · [[#1.32a|1.32a]] · [[#1.32b|1.32b]] · [[#1.32c|1.3 .../Edge-1.31-Alpha1.zip/download Build] {{!}} [Source is [[LOST]]]}} {{!}} [[1.31-Alpha1]]
    125 KB (19,025 words) - 16:55, 12 February 2017
  • ...with pre-1.31 mods, as it cannot currently run anything created with EDGE 1.31 or above. It must be built with KallistOS. It contains most, if not all, fu ...again experienced large rendering and game-play rewrites between 1.29 and 1.31, the remainder of development was primarily headed by Andrew Apted.
    24 KB (3,684 words) - 16:17, 12 November 2018
  • ...of 3DGE will fail to load very old EDGE projects (if they were made before 1.31) because of a new [[#VERSION]] directive in [[DDF]] and [[RTS]], ensuring 3 * If things appear broken from EDGE 1.31 and up, you may submit a bug report to the [http://edge2.sf.net Sourceforge
    7 KB (1,194 words) - 22:08, 12 November 2015
  • ...ring lower than EDGE 1.31 and segfault. To load mods not designed for EDGE 1.31 and up, change the directive, but note that this is unsupported.'''</div>
    726 bytes (125 words) - 16:27, 8 June 2015
  • ...with pre-1.31 mods, as it cannot currently run anything created with EDGE 1.31 or above. It must be built with [http://gamedev.allusion.net/softprj/kos/ K ...e again experienced large rendering and gameplay rewrites between 1.29 and 1.31, the remainder of development was primarily headed by Andrew Apted.
    22 KB (3,349 words) - 17:39, 22 September 2018