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- Only those resources listed in the pwad's directory are changed, The texture names are from the TEXTURE1/2 resources. The names of172 KB (25,687 words) - 15:37, 8 June 2015
- BOOM supports resources embedded in the .EXE that are loaded before all other resources. They can be replaced by resources of the same99 KB (14,319 words) - 15:39, 8 June 2015
- WAD Resources9 KB (1,256 words) - 15:40, 8 June 2015
- ...given more work. Regardless of opinion, many modders have used EBDoom’s resources, in particular its conversions of monsters from other games.3 KB (515 words) - 15:23, 23 September 2015
- ...oading EDGE. [[Slumped]] frequently crashes when browsing through an EPK's resources, as it expects thumbs.db to be a graphic and obtain incoherent values. ...[[Eternity]], [[Vavoom]] and [[Doomsday]] largely use PK3 files for their resources; '''however their subdirectory organization differ'''. Adapting a mod from13 KB (2,113 words) - 23:05, 25 November 2019
- ====== and resources. "Resources" are the graphics, sounds, sprites, ====== ====== Resources can exist at any of these scopes. Those at the top ======9 KB (1,079 words) - 11:20, 27 December 2017
- [[Category:Resources]]2 KB (350 words) - 11:16, 27 December 2017