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- This article describes how 3DGE handles compliance when compared to other source ports. Please read this carefully. Boom was a modification/improvement to the DOOM code made by TeamTNT. As well as fixing many bugs and removing many limitations,7 KB (1,194 words) - 22:08, 12 November 2015
- nh next-higher, i.e. LEF that is higher than source. vertices. I am NOT including any code or a pseudo-code algorithm, like172 KB (25,687 words) - 15:37, 8 June 2015
- Found an interesting 'cheat' code for heretic.. its really a sound *MO.T, MO.X, MO.Y = MO.X and MO.Y show the coordinates of the source of the sound.14 KB (2,113 words) - 15:38, 8 June 2015
- syntax as NTEXTURE (can share the same parser code). Source type args ... ;9 KB (1,256 words) - 15:40, 8 June 2015
- : The game engine (or "source port") which reads the GL nodes. <code> KEYWORD=VALUE </code>18 KB (3,056 words) - 14:26, 28 July 2015
- ...for cameras. The library is heavily modified from the Quake III GPL Source Code.1 KB (214 words) - 23:55, 25 August 2015
- ...ngine) is a collaborative Open Source project based upon the [[Doom source code]]. EDGE is derived from an earlier project called [[DOSDoom]], and started ...ny new weapons and features with many fewer of the limits present in other source ports. With DDF, for example, it is possible to create monsters which can p22 KB (3,349 words) - 17:39, 22 September 2018
- :A .zip file used as the container for a source port mods are usually given the '''.pk3 extension''', instead of .zip. Whil ...: Any lump found in the root directory is added to the global namespace.)</code>13 KB (2,113 words) - 23:05, 25 November 2019