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  • This article describes how 3DGE handles compliance when compared to other source ports. Please read this carefully. Boom was a modification/improvement to the DOOM code made by TeamTNT. As well as fixing many bugs and removing many limitations,
    7 KB (1,194 words) - 22:08, 12 November 2015
  • nh next-higher, i.e. LEF that is higher than source. vertices. I am NOT including any code or a pseudo-code algorithm, like
    172 KB (25,687 words) - 15:37, 8 June 2015
  • Found an interesting 'cheat' code for heretic.. its really a sound *MO.T, MO.X, MO.Y = MO.X and MO.Y show the coordinates of the source of the sound.
    14 KB (2,113 words) - 15:38, 8 June 2015
  • syntax as NTEXTURE (can share the same parser code). Source type args ... ;
    9 KB (1,256 words) - 15:40, 8 June 2015
  • : The game engine (or "source port") which reads the GL nodes. <code>    KEYWORD=VALUE </code>
    18 KB (3,056 words) - 14:26, 28 July 2015
  • ...for cameras. The library is heavily modified from the Quake III GPL Source Code.
    1 KB (214 words) - 23:55, 25 August 2015
  • ...ngine) is a collaborative Open Source project based upon the [[Doom source code]]. EDGE is derived from an earlier project called [[DOSDoom]], and started ...ny new weapons and features with many fewer of the limits present in other source ports. With DDF, for example, it is possible to create monsters which can p
    22 KB (3,349 words) - 17:39, 22 September 2018
  • :A .zip file used as the container for a source port mods are usually given the '''.pk3 extension''', instead of .zip. Whil ...: Any lump found in the root directory is added to the global namespace.)</code>
    13 KB (2,113 words) - 23:05, 25 November 2019

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