User contributions
- 10:33, 13 November 2017 (diff | hist) . . (-117) . . m DAMNED (Edited intro paragraph) (current) (Tag: Visual edit)
- 15:35, 24 July 2016 (diff | hist) . . (+1) . . Flow Control (→List of commands) (current)
- 15:35, 24 July 2016 (diff | hist) . . (+710) . . N Flow Control (Created page with " ---- These commands control the flow of RTS scripts. They let you jump around the script, make the script temporarily go to sleep, and cause other scripts to be enabled or di...")
- 15:27, 24 July 2016 (diff | hist) . . (+1) . . m TAGGED USE (current)
- 15:26, 24 July 2016 (diff | hist) . . (+596) . . N TAGGED USE (This make a radius trigger script run only while the player is within the radius and is pressing the USE key.)
- 15:24, 24 July 2016 (diff | hist) . . (+211) . . m ON CONDITION (current)
- 15:24, 24 July 2016 (diff | hist) . . (+28) . . ON CONDITION
- 15:22, 24 July 2016 (diff | hist) . . (+14) . . m ON CONDITION
- 15:21, 24 July 2016 (diff | hist) . . (+1,350) . . N ON CONDITION (Created page with "Usage: ON_CONDITION <condition> Description: Use this to activate a line trigger only when a specified condition has been met. It works in a similar manner to ON_DEATH and ON...")
- 15:20, 24 July 2016 (diff | hist) . . (+156) . . N ON HEIGHT (Created page with "Usage: ON_HEIGHT <low z> <high z> [sector] Description: Use this to activate a line trigger when a sectors floor or ceiling is within the specified height.") (current)
- 15:19, 24 July 2016 (diff | hist) . . (+1,321) . . N ON DEATH (This will cause a trigger to not activate until all things of <ThingID> are killed or removed from the map.) (current)
- 17:49, 21 July 2016 (diff | hist) . . (0) . . m DAMNED (RUNSABER moved page 3DGE Wiki:DAMNED to DAMNED)
- 17:49, 21 July 2016 (diff | hist) . . (+20) . . N 3DGE Wiki:DAMNED (RUNSABER moved page 3DGE Wiki:DAMNED to DAMNED) (current)
- 17:49, 21 July 2016 (diff | hist) . . (0) . . m DAMNED (RUNSABER moved page DAMNED - Gameplay & Randomizer to 3DGE Wiki:DAMNED)
- 17:49, 21 July 2016 (diff | hist) . . (+30) . . N DAMNED - Gameplay & Randomizer (RUNSABER moved page DAMNED - Gameplay & Randomizer to 3DGE Wiki:DAMNED) (current)
- 17:48, 21 July 2016 (diff | hist) . . (-3) . . m DAMNED
- 17:47, 21 July 2016 (diff | hist) . . (-24) . . m Category:WADs created for 3DGE (→3DGE Modifications)
- 17:46, 21 July 2016 (diff | hist) . . (+8) . . DAMNED
- 17:45, 21 July 2016 (diff | hist) . . (+7) . . m DAMNED
- 17:45, 21 July 2016 (diff | hist) . . (-7) . . m DAMNED
- 17:44, 21 July 2016 (diff | hist) . . (+3,993) . . N DAMNED (Created page with "{{InfoboxSourcePort |title = DAMNED |Modder = RUNSABER |logo = File:mdoom.png |status = Released |platform = 3DGE |license = Creative Commons }}'''DAMNED''' is a [...")
- 16:29, 21 July 2016 (diff | hist) . . (0) . . N File:Mdoom.png (current)
- 16:18, 21 July 2016 (diff | hist) . . (+39) . . Category:WADs created for 3DGE (→3DGE Modifications)
- 02:58, 5 October 2015 (diff | hist) . . (+10) . . Astral Pathfinder (current)
- 02:50, 5 October 2015 (diff | hist) . . (-32) . . Astral Pathfinder
- 02:44, 5 October 2015 (diff | hist) . . (+47) . . Astral Pathfinder
- 02:43, 5 October 2015 (diff | hist) . . (-4) . . Astral Pathfinder
- 02:42, 5 October 2015 (diff | hist) . . (0) . . N File:Featured.png (current)
- 02:40, 5 October 2015 (diff | hist) . . (+3,735) . . N Astral Pathfinder (Created page with " File:http://dreardev.files.wordpress.com/2015/05/featured.png == Astral Pathfinder== Astral Pathfinder is a megawad for 3DGE that follows the story of a unknown marine wh...")
- 17:00, 16 March 2015 (diff | hist) . . (+17) . . Level editing
- 17:00, 16 March 2015 (diff | hist) . . (-58) . . Level editing
- 16:59, 16 March 2015 (diff | hist) . . (0) . . N File:Edge.png (current)
- 16:55, 16 March 2015 (diff | hist) . . (-22) . . Level editing
- 16:44, 16 March 2015 (diff | hist) . . (+98) . . Level editing
- 16:22, 16 March 2015 (diff | hist) . . (+8,748) . . N Level editing (Created page with "Editing levels for 3DGE is quite simple. However, there are a few things that may be taken into consideration before you begin creating your own worlds. == Map Editing Softw...")