Styles
Stored in styles.ddf or DDFSTYLE data lump
Styles.ddf allows you to define the background colour/image and text font/colour/scaling information (and sounds too) for various parts of EDGE's user interface. It may undergo significant changes (without keeping compatibility), and it might even be scrapped! USE AT OWN RISK.
Example
The Following is a an example of STYLES.DDF
[DEFAULT]
BACKGROUND.COLOUR=#000000;
BACKGROUND.TRANSLUCENCY=64%;
TEXT.FONT="DOOM";
ALT.FONT="DOOM";
TITLE.FONT="DOOM";
HELP.FONT="DOOM";
[MENU]
BACKGROUND.COLOUR=#000000;
BACKGROUND.TRANSLUCENCY=64%;
TEXT.FONT="DOOM";
ALT.FONT="DOOM";
ALT.COLOURMAP="TEXT_YELLOW";
TITLE.FONT="DOOM";
TITLE.COLOURMAP="TEXT_WHITE";
HELP.FONT="DOOM";
HELP.COLOURMAP="TEXT_GREEN";
SOUND.BEGIN = "SWTCHN";
SOUND.END = "SWTCHX";
SOUND.SELECT = "PISTOL";
SOUND.BACK = "SWTCHN";
SOUND.ERROR = "OOF";
SOUND.MOVE = "PSTOP";
SOUND.SLIDER = "STNMOV";
[OPTIONS]
BACKGROUND.COLOUR=#000000;
BACKGROUND.TRANSLUCENCY=64%;
TEXT.FONT="DOOM";
ALT.FONT="DOOM";
ALT.COLOURMAP="TEXT_WHITE";
TITLE.FONT="DOOM";
TITLE.COLOURMAP="TEXT_YELLOW";
HELP.FONT="DOOM";
HELP.COLOURMAP="TEXT_GREEN";
SOUND.BEGIN = "SWTCHN";
SOUND.END = "SWTCHX";
SOUND.SELECT = "PISTOL";
SOUND.BACK = "SWTCHN";
SOUND.ERROR = "OOF";
SOUND.MOVE = "PSTOP";
SOUND.SLIDER = "STNMOV";
[MESSAGES]
TEXT.FONT="DOOM";
[CHAT]
TEXT.FONT="DOOM";
TEXT.COLOURMAP="TEXT_GREEN";
[AUTOMAP]
BACKGROUND.COLOUR=#000000;
TEXT.FONT="DOOM";
ALT.FONT="AUTOMAP_DIGIT";
[STATS]
TEXT.FONT="STAT_DIGIT";
// don't apply any colourmap
ALT.FONT="STAT_DIGIT"; // par times
// Fixme: sounds !!
[NET_STATS]
TITLE.FONT="DOOM";
// leave title as red
TEXT.FONT="DOOM";
TEXT.COLOURMAP="TEXT_WHITE";
ALT.FONT="DOOM"; // alt used for highlighted player
ALT.COLOURMAP="TEXT_YELLOW";
// Fixme: sounds !!
[RTS_TIP]
TEXT.FONT="DOOM";
SOUND.BEGIN="TINK";
[CONSOLE]
BACKGROUND.COLOUR=#000010;
BACKGROUND.TRANSLUCENCY=75%;
// SPECIAL=TILED;
TEXT.FONT="DOOM";
TEXT.COLOURMAP="TEXT_WHITE";
ALT.FONT="DOOM";
ALT.COLOURMAP="TEXT_YELLOW";
[CAST_SCREEN]
BACKGROUND.IMAGE="BOSSBACK";
TEXT.FONT="DOOM";
TEXT.COLOURMAP="TEXT_YELLOW";
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