Difference between revisions of "Next version"
From 3DGE Wiki
m (completely wiped the old RoadMap, now that the team has agreed on what is coming viably in the next few months.) (Tag: Visual edit) |
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*PolyObject support, for extra map enhancements and Hexen support | *PolyObject support, for extra map enhancements and Hexen support | ||
*Strife IWAD support | *Strife IWAD support | ||
− | *New Scripting Language to control cameras in the game world for cutscenes | + | *Camera-Man: New Scripting Language to control cameras in the game world for cutscenes, linked through COAL. |
*CINEMATICS.DDF: new DDF type for Cinematics in the ROQ format | *CINEMATICS.DDF: new DDF type for Cinematics in the ROQ format |
Revision as of 09:08, 2 May 2017
Development RoadMap
3DGE has tons of new features that are works-in-progress. This is our Roadmap for the features that we are planning for future versions of 3DGE:
- TERRAIN.DDF: new DDF type for floors, that can do all sorts of neat things according to what flat name is being accessed at the current time.
- SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc.
- DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc)
- True Networking, for internet play
- Completed Heretic support, including an Inventory system
- PolyObject support, for extra map enhancements and Hexen support
- Strife IWAD support
- Camera-Man: New Scripting Language to control cameras in the game world for cutscenes, linked through COAL.
- CINEMATICS.DDF: new DDF type for Cinematics in the ROQ format