Version history

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This page tracks the evolution of DOSDoom, EDGE, and finally 3DGE by listing the main features of each version. Binaries and Source will be listed if applicable. On the far right the version number will be listed again (the link will take you to the version page), which shows changelog history in more detail than is covered on this page, as well as the current team members of the time. Some entries on this page are lost forever (DOSDoom has the most, EDGE has the second most) so they will not have a page to link to them.

By year 1997 · 1998 · 1999 · 2000 · 2001 · 2004 · 2007 · 2008 · 2009 · 2011 · 2013 · 2014
DOSDoom 0.10 · 0.20 · 0.30 · 0.301 · 0.40 · 0.41 · 0.45 · 0.46 · 0.47 · 0.50 · 0.61 · 0.63 · 0.64 · 0.65 · 0.653
EDGE 1.19 · 1.20 · 1.21 · 1.22 · 1.23 · 1.24 · 1.25-WIP · 1.26 · 1.27 · 1.28 · 1.28A · 1.29 Beta #1 · 1.29RC3 · 1.29RC4 · 1.29RC5 · 1.29RC6 · 1.29 · #1.31-Alpha1 · 1.31-Beta1 · 1.31-Beta2c · 1.31-RC1 · 1.31 · 1.32a · 1.32b · 1.32c · 1.34a-TEST · 1.34d-Hubby · 1.34-RC1c · 1.34 · 1.35rc1 · 1.35
3DGE (1.X) 1.35D · pre1.36 · 1.36A · 1.36B · 1.36C · 1.36D · 1.36E · 1.36F · 1.4A
Modern (2.0) Next version

1997

0.10 (December 24)
Build | Source | v0.10
Initial release, based on Linux Doom. The version numbering follows from the Doom source code version numbering of 1.10.
  • Binaries are for DOS only.
  • Mouse, Keyboard, and Video drawing works.
  • Sound and Networking is not supported.
0.20 (December 27)
LOST, dosdoom020.zip
  • Sound Support
  • Network Support
  • Still no Music support
PDoom 0.1 (Based on DosDOOM 0.20)
  • Phill's Doom v0.1. based on v0.2 of a DOS port of LinuxDOOM
  • New Cheat codes, Improved Keyboard support, Improved collision detection

1998

0.30 (Unknown)
LOST, dosdoom030.zip
  • Unknown what changes were made.
0.301 (January 4)
LOST, dosdoom0301.zip
  • Hi-Color support
  • High Resolution Support
  • Music support via Allegro
0.40 (January 8)
LOST, dosdoom040.zip
  • Unknown what changes were made.
0.41 (January 11)
LOST, dosdoom041.zip
  • Bugfixes, unknown what other changes were made
0.45 (January ??)
LOST, dosdoom045.zip
  • endgame crash is fixed (courtesy of Scott Campbell)
  • all new music code (no more temp files) - (courtesy of Kester Maddock)
  • pumped up MAXVISSPRITES (idea by Stephan Ferraro)
  • simple CD-Audio support
  • all new sound code (chainsaw bug is fixed!)
  • menuscreen, endscreens, menus, etc are now stretched to full screen
  • now lets you specify which wad on the command line
  • autodetection of ultimate doom, renaming wad is no longer necessary
  • 320x100 mode is now available :)
  • use -novert to turn off vertical mouse sensitivity, its for people used to +mlook
  • swapstereo is now the default, use -swapstereo to make it the way it was before
  • fixed the red damage screen in hicolor
  • some remaining sky problems have been fixed
  • If the DOSDOOM environ var exists, dosdoom will look in that directory for default.cfg
  • new cheatcode: type hotaru to kill all monsters
  • stupid win95 warning message was removed (the one that suggests msdos mode)
  • software wavetable has been added (see user notes)
  • some more miscellaneous bug fixes and optimizations
0.46 (January 27)
LOST, dosdoom046.zip
  • New music code (pitch bends and controllers fixed) Thanks to Kester Maddock
  • Networking works again! Thanks to John Cole
  • correct recognition of final doom (thanks to Scott Campbell)
  • New automap-overlay mode. Use -newhud to enable. Press tab to switch to it. (Thanks to Dave Pearson)
  • sprites-in-a-pwad bug is fixed (Thanks to Martin Howe)
  • weapon height fixed (Thanks to Bruce Lewis)
  • The win95 msdos-mode dialog box is back, since getting rid of it seems to slow down some computers significantly. Use -ilovebill to get rid of it, but you'd be better off making a .pif
  • pitch changes are drastically reduced
  • sky textures are now correct in ultimate doom
  • lost souls are now killed correctly with cheat
  • cd is now paused when game is paused
  • bunny scrollers shouldn't crash anymore
  • use -readmus to read music card from default.cfg instead of autodetecting
  • use -readsfx to read sfx card from default.cfg instead of autodetecting
  • shift-printscreen to take a screenshot at any time (normal-printscreen is usually captured by windozes, so i didn't use it)
0.47 (February 2)
Build | [Source is LOST] | v0.47
  • fixed problem with new mapmode - Thanks to John Cole
  • printscreen to take a screenshot was temporarily removed, cuz it was causing some problems. Just start dosdoom with -devparm and use F1 for screenshots.
  • the sprites-in-a-pwad bug fix was temporarily removed due to problems. Anyone who wants to try to fix the bugfix, look at w_wadfix.c
  • use -censored to censor quit messages
  • Due to confusion, -newhud parameter was renamed to -newmap
  • Yet another tweak to the weapon height
  • iddt cheat is fixed
  • fixed an allegro problem
  • fixed the pause key crashing the game problem
  • demo recording now stops correctly when to exit the game
  • Preliminary German support. Thanks to [email protected] for the translation. Note that right now, you need to edit the makefile and recompile to turn on the German support