Difference between revisions of "Version history"

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m (editing a bit of version history, will resume edits at a later time)
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Stable releases are usually the last in lineage (for instance, 1.36A-F, with F being "Final" and thus reaching "Stable"). These are the ones that are guaranteed to work as intended.
 
Stable releases are usually the last in lineage (for instance, 1.36A-F, with F being "Final" and thus reaching "Stable"). These are the ones that are guaranteed to work as intended.
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note: This article assumes releases in order: DosDOOM, EDGE, and finally 3DGE.
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=VERSION HISTORY, EDGE=
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'''EDGE 1.9 (March 8, 2000)'''
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* Type: Internal version, never released.
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<div style="background: #f2e0ce; border: 2px solid #bfb1a3; padding: 0.6em; margin-top: 0.8em;">
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'''New Features:'''
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* Able to accelerate the text stage of the final final.
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* Able to have no weapon at all, you just run around with nothing in
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  front of you.
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* Flats drawn in OpenGL version.
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* SPIT_SPOT= field for things.ddf, which defines the thing type where the SHOOT_TO_SPOT attack shoots to (for the MAP30 brain shooter).

Revision as of 22:37, 6 October 2014

Test Version

Test versions are builds usually designated with the prefix RC, for Release Candidate, TESTx, for TEST (x = number), or by Version Numberx (where x = version number).

There are usually a TON of these before 3DGE hits a stable (and final) release. Early TEST versions are usually incompatible with STABLE releases, including savegames. Some are from different codebases altogether.

Stable Version

Stable releases are usually the last in lineage (for instance, 1.36A-F, with F being "Final" and thus reaching "Stable"). These are the ones that are guaranteed to work as intended.

note: This article assumes releases in order: DosDOOM, EDGE, and finally 3DGE.


VERSION HISTORY, EDGE

EDGE 1.9 (March 8, 2000)

  • Type: Internal version, never released.

New Features:

* Able to accelerate the text stage of the final final.
* Able to have no weapon at all, you just run around with nothing in
  front of you.
* Flats drawn in OpenGL version.
* SPIT_SPOT= field for things.ddf, which defines the thing type where the SHOOT_TO_SPOT attack shoots to (for the MAP30 brain shooter).