Difference between revisions of "TAGGED INDEPENDENT"

From 3DGE Wiki
Jump to: navigation, search
(Created page with "'''Usage:'''<br> TAGGED_INDEPENDENT '''Description:'''<br> This makes a radius trigger script complete even if the player leaves the trigger area. Without the ''TAGGED_INDEP...")
 
(No difference)

Latest revision as of 16:50, 8 June 2015

Usage:
TAGGED_INDEPENDENT

Description:
This makes a radius trigger script complete even if the player leaves the trigger area.

Without the TAGGED_INDEPENDENT property, the script will become paused whenever the player leaves the trigger area, and only starts again if the player re-enters that area.

Note: TAGGED_INDEPENDENT is not needed when using TAGGED_IMMEDIATE or "RADIUS_TRIGGER 0 0 -1" scripts, because the player can never get outside of the script to make it pause.

Details:
Useful if you use a radius trigger script to open a door completely. If the player walks into the radius trigger area, then backs out, TAGGED_INDEPENDENT will allow the radius trigger script to keep going.