Difference between revisions of "TAGGED IMMEDIATE"

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TAGGED_IMMEDIATE
 
TAGGED_IMMEDIATE

Latest revision as of 16:48, 8 June 2015

Usage:
TAGGED_IMMEDIATE

Description:
Use this to make a radius trigger script run immediately upon starting the map, without waiting until the player enters the trigger area.

Note: if the script has conditions (like ON_DEATH), then it still waits for them.

Details:
Useful when you want the trigger to cover a certain part of the map (for example, to damage all the monsters in that area) but you don't want the trigger to wait for the player to enter that area.

Immediate trigger scripts are also useful for setting things up on the map, e.g. spawning monsters or items on top of an extrafloor.

TIP: you don't need to use TAGGED_IMMEDIATE in a script which begins with "RADIUS_TRIGGER 0 0 -1". They both mean the same thing, basically "ignore where the player is".