Difference between revisions of "TADE"

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'''TADE''', or "Text-Accessible Doom Engine" was to be the original planned name for [[EDGE]]. The following is a communication between the developers internally from [[Andrew Apted]]:<blockquote>I joined the EDGE project near the start, I can remember the
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'''TADE''', or "Text-Accessible Doom Engine" was to be the original planned name for [[EDGE]], while [[DOSDoom]] was in the last stages of its development. The following is a communication between the developers internally from [[Andrew Apted]]:<blockquote>I joined the EDGE project near the start, I can remember the
 
discussions about what to call the project.  One suggestion was
 
discussions about what to call the project.  One suggestion was
 
"TADE", I don't recall what the "A" meant but the whole thing was
 
"TADE", I don't recall what the "A" meant but the whole thing was
 +
 
something like "Text Accessible Doom Engine".</blockquote><blockquote>I think version 1.00 was where it all started, and there was 1.01,
 
something like "Text Accessible Doom Engine".</blockquote><blockquote>I think version 1.00 was where it all started, and there was 1.01,
 
1.02 etc.... which were all developed privately until the first public
 
1.02 etc.... which were all developed privately until the first public
 
release.  Marc Pullen was part of the team, and features for his QDoom
 
release.  Marc Pullen was part of the team, and features for his QDoom
 +
 
project drove a lot of that early development.</blockquote><blockquote>Cheers,
 
project drove a lot of that early development.</blockquote><blockquote>Cheers,
 
-- Andrew</blockquote><ref>Referenced in an email dated 10/26/2014.</ref> ''Date of communication was 10/24/2014.''
 
-- Andrew</blockquote><ref>Referenced in an email dated 10/26/2014.</ref> ''Date of communication was 10/24/2014.''
  
 
[[Category:Trivia]]
 
[[Category:Trivia]]
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<references />

Latest revision as of 11:36, 30 September 2018

TADE, or "Text-Accessible Doom Engine" was to be the original planned name for EDGE, while DOSDoom was in the last stages of its development. The following is a communication between the developers internally from Andrew Apted:
I joined the EDGE project near the start, I can remember the

discussions about what to call the project. One suggestion was "TADE", I don't recall what the "A" meant but the whole thing was

something like "Text Accessible Doom Engine".
I think version 1.00 was where it all started, and there was 1.01,

1.02 etc.... which were all developed privately until the first public release. Marc Pullen was part of the team, and features for his QDoom

project drove a lot of that early development.
Cheers, -- Andrew
[1] Date of communication was 10/24/2014.
  1. Referenced in an email dated 10/26/2014.