Difference between revisions of "System Requirements"
From 3DGE Wiki
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− | + | ====== <code>'''Please be aware that, for all Operating Systems, you *must* have a valid [[IWAD]] to run the engine!'''</code> ====== | |
+ | {| class="wikitable" border="0" width="90%" style="background:#f9f9f9; border: 1px solid #aaa;" cellpadding="10" | ||
+ | ! width="45%" |[[File:WindowsIcon.png|40px|Windows® Logo 2002]] <b>Microsoft® Windows®</b> | ||
+ | ----<i>Windows® XP Service Pack 3 and higher (Windows® Vista/7+ is highly recommended)</i> | ||
+ | |} | ||
+ | * '''2 GHz Dual-Core CPU''' or faster ('''Quad-Core is strongly recommended for modern 3DGE mods'''). | ||
+ | ** '''Your CPU must be SSE2 capable''' to run 3DGE 2.0 or higher! See [[wikipedia:SSE2#CPU_support|Supported CPUS]] on Wikipedia. | ||
− | * | + | * '''2GB RAM''' (''1GB minimum.'' '''For ''Windows Vista'' and up,''' '''8GB or more is ''strongly recommended'''''). |
− | + | * '''Hardware accelerated 3D card''' with [[wikipedia:OpenGL|OpenGL]] drivers: | |
− | * Hardware accelerated 3D card with [[OpenGL]] drivers | + | * ''At least'' a Radeon HD or Geforce '''NV40 6 series''' class with '''512MB''' or higher is recommended. |
− | * | + | * For OpenGL3 mode, you need a card that supports '''Shader Model 3.0''' (recommended). |
− | * For | + | * '''''Windows Vista and higher (Windows 7/8/10 verified)''', 32-bit or 64-bit, '''is required.''''' |
− | * | + | ** '''Windows XP SP3''' is the lowest Windows version to be supported (in the DevBuilds). '''Please be aware:''' <code>'''3DGE 2.1.0 and above no longer works with Windows 2000 and below'''</code>. You can, however, build a version that supports those older operating systems yourself by compiling using the Windows Makefile with GCC, called makefile.xming. <code>Windows binaries of 3DGE are normally compiled with Visual Studio 2015.</code> |
− | + | * ''[https://www.microsoft.com/en-us/download/details.aspx?id=48145 Visual Studio 2015 C++ Runtimes]'' are '''required to be installed''' - x86 or x64, depending on your CPU type. | |
− | * | + | ** '''Windows XP SP3 users:''' alongside the run-times that need installation, additional DLLs to start 3DGE under this OS can be downloaded from the 3DGE website, as they are ''not included'' in the release/devbuild packages. |
− | |||
− | |||
* For Linux: | * For Linux: | ||
− | + | SDL (Simple DirectMedia Layer) version 2.0.3. | |
− | + | glibc 2. | |
+ | * For MacOSX: | ||
+ | TO-DO (WIP) | ||
* For Dreamcast: | * For Dreamcast: | ||
* Console manufactured before the year 2000 to play burned media. | * Console manufactured before the year 2000 to play burned media. | ||
* Alternatively, an [[emulator]]. | * Alternatively, an [[emulator]]. | ||
* [[VMU]] with (X) Free Blocks to save game data. | * [[VMU]] with (X) Free Blocks to save game data. |
Revision as of 17:22, 20 July 2017
Please be aware that, for all Operating Systems, you *must* have a valid
IWAD to run the engine!
Microsoft® Windows®
Windows® XP Service Pack 3 and higher (Windows® Vista/7+ is highly recommended) |
---|
- 2 GHz Dual-Core CPU or faster (Quad-Core is strongly recommended for modern 3DGE mods).
- Your CPU must be SSE2 capable to run 3DGE 2.0 or higher! See Supported CPUS on Wikipedia.
- 2GB RAM (1GB minimum. For Windows Vista and up, 8GB or more is strongly recommended).
- Hardware accelerated 3D card with OpenGL drivers:
* At least a Radeon HD or Geforce NV40 6 series class with 512MB or higher is recommended. * For OpenGL3 mode, you need a card that supports Shader Model 3.0 (recommended).
- Windows Vista and higher (Windows 7/8/10 verified), 32-bit or 64-bit, is required.
- Windows XP SP3 is the lowest Windows version to be supported (in the DevBuilds). Please be aware:
3DGE 2.1.0 and above no longer works with Windows 2000 and below
. You can, however, build a version that supports those older operating systems yourself by compiling using the Windows Makefile with GCC, called makefile.xming.Windows binaries of 3DGE are normally compiled with Visual Studio 2015.
- Windows XP SP3 is the lowest Windows version to be supported (in the DevBuilds). Please be aware:
- Visual Studio 2015 C++ Runtimes are required to be installed - x86 or x64, depending on your CPU type.
- Windows XP SP3 users: alongside the run-times that need installation, additional DLLs to start 3DGE under this OS can be downloaded from the 3DGE website, as they are not included in the release/devbuild packages.
- For Linux:
SDL (Simple DirectMedia Layer) version 2.0.3. glibc 2.
- For MacOSX:
TO-DO (WIP)
- For Dreamcast:
* Console manufactured before the year 2000 to play burned media. * Alternatively, an emulator. * VMU with (X) Free Blocks to save game data.