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  • * [[IWAD|List of supported games]] * [[Supported data formats]]
    4 KB (475 words) - 15:22, 12 November 2018
  • :* Sound and Networking is not supported. :* The DDF file "mission.ddf" was renamed to "games.ddf".
    125 KB (19,025 words) - 15:55, 12 February 2017
  • ==Supported IWADs== ...entified by its content rather than its name. Also, any [[archive format]] supported by EDGE can technically be an IWAD.
    7 KB (1,127 words) - 09:36, 12 February 2020
  • <!-- NOTE: Supported games each have their own DDF folders (doom_ddf, her_ddf, rott_ddf, etc)! -->When
    7 KB (1,150 words) - 15:35, 12 November 2018
  • ...als, and [[Wikipedia:GLSL|GLSL]] shader support; Bump-Mapping/GLSL is only supported in the 3.1 rendering path. * [[Polyobject]]s (more types will be supported in the future)
    24 KB (3,684 words) - 15:17, 12 November 2018
  • ==Supported IWADs== ...entified by its content rather than its name. Also, any [[archive format]] supported by 3DGE can technically be an IWAD.
    11 KB (1,700 words) - 14:34, 15 December 2017
  • 3DGE is based on the DOOM engine, and everything in the games DOOM, DOOM II, TNT Evilution and Plutonia is known to behave correctly, inc ...ete today, and EDGE doesn't have a suitable replacement, hence multiplayer games are not possible yet. However, you can start a local 2-Player Cooperative o
    7 KB (1,194 words) - 21:08, 12 November 2015
  • ...rtals, and [[GLSL]] shader support; Bump-Mapping on model surfaces is only supported in the 3.1 and above rendering path. * [[Polyobject]]s (more types will be supported in the future)
    22 KB (3,349 words) - 16:39, 22 September 2018
  • ...ew}} contains lumps and directories that will only be loaded with specific games.</s> '''Not yet implemented!''' ...ze graphics as such, they have to be either in Doom's internal format or a supported [[DDFIMAGE|image format]] such as [[PNG]].
    13 KB (2,113 words) - 22:05, 25 November 2019