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  • ...i''' is an extensive effort to document everything related to the [[EDGE]] source port, while providing as much information about its predecessor [[DOSDoom]] ...edit articles. We need all the help we can get indexing these three source ports! For community discussion and support, visit [http://tdgmods.net/smf the ED
    4 KB (475 words) - 15:22, 12 November 2018
  • ...pe is associated with several programs (for example, EDGE and other source ports), then use right-click -> Open With to select EDGE.
    7 KB (1,150 words) - 15:35, 12 November 2018
  • ...aming Engine) is a collaborative Open Source project based upon the [[Doom source code]]. EDGE is derived from an earlier project called [[DOSDoom]], and sta EDGE includes ports to many popular operating systems, including x86/x64 Windows, Linux, BeOS,
    24 KB (3,684 words) - 15:17, 12 November 2018
  • |license = [[Doom Source License]], [[GPL]] ...rectly continued as [[EDGE]]. It pioneered many features that other source ports would come to adopt; due to this, EDGE is considered the [[purest descendan
    3 KB (367 words) - 08:58, 12 February 2020
  • ...port, known as [[DOSDoom]], became the basis for a number of other source ports, including [[Boom]], [[Doom Legacy]] and [[EDGE]]. The port was later devel .../10years/ports/ports01_1.php A Slightly Condensed Genealogy of DOOM Source Ports], on Doomworld
    702 bytes (108 words) - 15:03, 8 October 2014
  • ...rce port''' is a [[Wikipedia:Porting|port]] of the [[Wikipedia:Source code|source code]] for the [[Doom engine]]. The term usually denotes a modification mad ...cally ports to another platform. The term itself originates from the first source port, [[DOSDoom]] and its 0.2 version.
    3 KB (435 words) - 15:07, 8 October 2014
  • ...a not-for-profit license. Later, permission was granted to re-release the source code under the GNU [[Wikipedia:GPL|GPL]] in October 3, 1999. ...lly judged not to be a marketable idea, and the project was abandoned. The source code was then released to the public.
    1 KB (205 words) - 15:10, 8 October 2014
  • ...EDGE Shell/Launcher), a GUI frontend that can be used with most [[Doom]] [[source port]]s, and [[EMUS]] (EDGE Modders Utility Suite).
    490 bytes (87 words) - 03:27, 30 August 2020
  • |license = [[Doom Source License]] {{GPL||2+}} ...re-released under the {{GPL||2+}}. It has become the basis for many source ports due to its close nature to the original code.
    2 KB (289 words) - 19:11, 27 October 2014
  • |license = [[Doom Source License]], {{GPL||2+}} ...ated by [[TeamTNT]]. The design goals of the Boom project were to create a source port of professional quality, fix bugs and remove limitations of [[vanilla
    4 KB (540 words) - 16:16, 17 January 2016
  • }}{{DoomWiki}}{{LegacySite}}'''Doom Legacy''' is a [[source port]] available for DOS, Win32, Linux, OS/2 and MacOS, originally written Doom Legacy was the first source port to implement a software water effect, complete with transparency and o
    5 KB (678 words) - 00:04, 27 October 2014
  • ...rticle describes how 3DGE handles compliance when compared to other source ports. Please read this carefully. ...they can only be played back in the original DOOM or extremely compatible ports (like Chocolate-Doom). 3DGE is working on restoring its own internal demo f
    7 KB (1,194 words) - 21:08, 12 November 2015
  • numbers are also used by the sndserver in UNIX ports of Doom. Doing a *MO.T, MO.X, MO.Y = MO.X and MO.Y show the coordinates of the source of the sound.
    14 KB (2,113 words) - 14:38, 8 June 2015
  • are used for scrolling. For GL ports, simply truncating them Source type args ... ;
    9 KB (1,256 words) - 14:40, 8 June 2015
  • ...aming Engine) is a collaborative Open Source project based upon the [[Doom source code]]. EDGE is derived from an earlier project called [[DOSDoom]], and sta EDGE includes ports to many popular operating systems, including x86/x64 Windows, Linux, BeOS,
    22 KB (3,349 words) - 16:39, 22 September 2018
  • ...t ('''edge.epk'''). It is a basically a ZIP/PK3 container renamed so other ports do not accidentally load EPK files. Though this is preferred, any archive f :A .zip file used as the container for a source port mods are usually given the '''.pk3 extension''', instead of .zip. Whil
    13 KB (2,113 words) - 22:05, 25 November 2019
  • Several [[source port]]s have adopted support for using PK3 instead of, or in addition to, [
    2 KB (350 words) - 10:16, 27 December 2017