Search results

Jump to: navigation, search
  • ...edit articles. We need all the help we can get indexing these three source ports! For community discussion and support, visit [http://tdgmods.net/smf the ED * [[Source port|Source Ports]]
    4 KB (475 words) - 16:22, 12 November 2018
  • ...er Se, it will attempt to load all data together. This can be used to play DOOM's game inside of Heretic, and vice versa, though with unexpected results. A ...pe is associated with several programs (for example, EDGE and other source ports), then use right-click -> Open With to select EDGE.
    7 KB (1,150 words) - 16:35, 12 November 2018
  • ...oom Gaming Engine) is a collaborative Open Source project based upon the [[Doom source code]]. EDGE is derived from an earlier project called [[DOSDoom]], EDGE includes ports to many popular operating systems, including x86/x64 Windows, Linux, BeOS,
    24 KB (3,684 words) - 16:17, 12 November 2018
  • |baseparent = [[Linux Doom]] 1.10 |license = [[Doom Source License]], [[GPL]]
    3 KB (367 words) - 09:58, 12 February 2020
  • ...became the basis for a number of other source ports, including [[Boom]], [[Doom Legacy]] and [[EDGE]]. The port was later developed by the [[DOSDoom Team]] .../10years/ports/ports01_1.php A Slightly Condensed Genealogy of DOOM Source Ports], on Doomworld
    702 bytes (108 words) - 16:03, 8 October 2014
  • ...edia:Porting|port]] of the [[Wikipedia:Source code|source code]] for the [[Doom engine]]. The term usually denotes a modification made by [[:Category:Commu ...t of custom also is used for those modifications which are not technically ports to another platform. The term itself originates from the first source port,
    3 KB (435 words) - 16:07, 8 October 2014
  • {{DoomWiki}}The '''Doom source code''' was released December 23, 1997, initially under a not-for-pr ...involved a book Kreimeier was to write on the Doom engine; however, due to Doom's decreasing relevance in the gaming community, it was eventually judged no
    1 KB (205 words) - 16:10, 8 October 2014
  • ...mP.A.L. (EDGE Shell/Launcher), a GUI frontend that can be used with most [[Doom]] [[source port]]s, and [[EMUS]] (EDGE Modders Utility Suite).
    490 bytes (87 words) - 04:27, 30 August 2020
  • |title = Linux Doom |baseparent = [[Versions of Doom and Doom II|Final Doom v1.9]]
    2 KB (289 words) - 20:11, 27 October 2014
  • |baseparent = [[Versions of Doom and Doom II|Final Doom]] v1.9 |license = [[Doom Source License]], {{GPL||2+}}
    4 KB (540 words) - 17:16, 17 January 2016
  • |title = Doom Legacy }}{{DoomWiki}}{{LegacySite}}'''Doom Legacy''' is a [[source port]] available for DOS, Win32, Linux, OS/2 and Ma
    5 KB (678 words) - 01:04, 27 October 2014
  • '''EUREKA Doom Editor '''[http://eureka-editor.sourceforge.net/] ...can find all of the correct, up-to-date actions and specials for 3DGE via "ports" entitled "edge.ugh".
    15 KB (2,210 words) - 16:34, 4 November 2016
  • ...rticle describes how 3DGE handles compliance when compared to other source ports. Please read this carefully. ==DOOM==
    7 KB (1,194 words) - 22:08, 12 November 2015
  • == Errata for Unofficial Doom Specs == this is a bug: if you activate a release trigger, you can hear DOOM moving
    14 KB (2,113 words) - 15:38, 8 June 2015
  • ...new special lumps to a WAD file that makes it easy and fast for an OpenGL DOOM engine to compute the polygons needed for drawing the levels. There are many DOOM ports that understand the GL-Nodes which glBSP creates, including: [[EDGE]], the
    686 bytes (109 words) - 14:16, 28 July 2015
  • ...oom Gaming Engine) is a collaborative Open Source project based upon the [[Doom source code]]. EDGE is derived from an earlier project called [[DOSDoom]], EDGE includes ports to many popular operating systems, including x86/x64 Windows, Linux, BeOS,
    22 KB (3,349 words) - 17:39, 22 September 2018
  • ...t ('''edge.epk'''). It is a basically a ZIP/PK3 container renamed so other ports do not accidentally load EPK files. Though this is preferred, any archive f ...ch normally support the PK3 format, such as [[3DGE Builder|EDGE Builder]], Doom Builder 2, and [[Slumped]]. EDGE employs PhysicsFS for archive handling.
    13 KB (2,113 words) - 23:05, 25 November 2019
  • ...] has a model inspired from the approach used in the [[Quake]] series or [[Doom 3]].
    2 KB (350 words) - 11:16, 27 December 2017