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  • ...n as somewhat standard for other modder-centric ports, including [[UDMF]], archive support, [[GLSL]] shaders, and much improved and expanded features for the * PAK/[[PK3]]/PK7/[[EPK]] [[Using_ZIPs_as_WAD_replacement|archive support]]
    24 KB (3,684 words) - 16:17, 12 November 2018
  • 3DGE supports a wide array of data formats for the end-user. Below is a short list: =[[Archive_format|ARCHIVE FORMATS]]=
    930 bytes (147 words) - 17:30, 5 May 2018
  • ...n as somewhat standard for other modder-centric ports, including [[UDMF]], archive support, [[GLSL]] shaders, and much improved and expanded features for the ...7/{{3dgewiki|EPK|EPK|linkonly=1}} {{3dgewiki|Using_ZIPs_as_WAD_replacement|archive support|linkonly=1}}
    22 KB (3,349 words) - 17:39, 22 September 2018
  • ...d compressed archives! -->[[3DGE|EDGE]] allows using several compressed [[archive format]]s instead of the traditional [[WAD]]s. Most notably: ...er ports do not accidentally load EPK files. Though this is preferred, any archive format EDGE loads will still assume that data is stored in the proper names
    13 KB (2,113 words) - 23:05, 25 November 2019
  • ...erent method. In practice, ZIP implementation is generally limited to only formats 0 (stored) and 8 (deflated). ...ort for Shrunk and Implode was added}}, all the zip files on the [[Idgames archive]] can be opened successfully by 3DGE (unsupported methods are not used).
    2 KB (299 words) - 17:10, 14 January 2017
  • [[3DGE]] can read content from the following archive formats: * HOG/MVL: [[Descent]]'s various formats
    1 KB (209 words) - 17:34, 16 January 2017
  • ...e lack of patent liability that presents a serious problem with most video formats, and the absence of complex platform-specific APIs. ...ROQ, name it {intro.roq} and put it in the /video namespace inside of your archive. Right now, EDGE is limited to playing ROQ animations on startup only.
    4 KB (714 words) - 11:09, 9 July 2018