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  • * [[Compliance (BOOM, etc)|Compliance]] * [[Compatible IWAD|What games does this engine support?]]
    4 KB (475 words) - 16:22, 12 November 2018
  • :* networking should only be compatible with doom v1.9 ...Disable this option when playing EDGE-designed maps and TCs, otherwise the BOOM sectortypes (and maybe linetypes) will interfere with any new ones defined
    125 KB (19,025 words) - 16:55, 12 February 2017
  • ...eatures (so if it can't play back Boom demos it shouldn't be excluded from Boom compatibility).
    4 KB (515 words) - 16:39, 11 October 2014
  • ...e emergence of other source-ports, including [[ZDoom]], [[Doom Legacy]], [[Boom]], as well as the first [[Wikipedia:OpenGL|OpenGL]] accelerated engine, [[g ...erest as TeamTNT previously developed another ground-breaking port named [[BOOM]]; discussions were even joined by the inclusion of [[John Carmack]]. Howev
    24 KB (3,684 words) - 16:17, 12 November 2018
  • |title = Boom ...same "feel" and "spirit" of the original Doom engine. The final version of Boom was released on October 22, 1998.
    4 KB (540 words) - 17:16, 17 January 2016
  • '''Did you know''' that [[3DGE]] is BOOM-compatible?
    1 KB (206 words) - 23:13, 31 October 2014
  • <option>'''Did you know''' that [[3DGE]] is BOOM-compatible?</option>
    2 KB (258 words) - 00:51, 30 October 2014
  • * Perfect for vanilla and boom-compatible PWADS
    4 KB (559 words) - 10:33, 13 November 2017
  • ...rmation, so they can only be played back in the original DOOM or extremely compatible ports (like Chocolate-Doom). 3DGE is working on restoring its own internal ...E is based directly on [[EDGE]] 1.35, most features and mods from EDGE are compatible. However, newer versions of 3DGE will fail to load very old EDGE projects (
    7 KB (1,194 words) - 22:08, 12 November 2015
  • == Boom Editing Reference == &gt; BOOM reference v1.3 10/18/98 &lt;
    99 KB (14,319 words) - 15:39, 8 June 2015
  • ...e emergence of other source-ports, including [[ZDoom]], [[Doom Legacy]], [[Boom]], as well as the first OpenGL accelerated engine, [[glDoom]]. glDoom espec ...erest as TeamTNT previously developed another ground-breaking port named [[BOOM]]; discussions were even joined by the inclusion of [[John Carmack]]. Howev
    22 KB (3,349 words) - 17:39, 22 September 2018
  • ...ther capability it has out-of-box is the ability to create/edit Vanilla or BOOM maps, since 3DGE supports both.
    947 bytes (142 words) - 23:52, 16 February 2017