Difference between revisions of "Next version"

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*SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc.
 
*SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc.
 
*DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc)
 
*DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc)
 +
*UDMF Map Support: 3DGE currently has full support for UDMF maps, 3DGE Builder update coming soon.
 +
*CameraMAN.CAMDAT: new Scripting language that allows full control over scripted cameras, linked through the console and COAL.
 +
*GLSL dynamic compiled shaders: while 3DGE currently has support for GLSL, a future update will allow dynamic compilation of GLSL fragment and vertex shaders without being hardcoded into the engine itself.
 
*True Networking, for internet play
 
*True Networking, for internet play
 +
*New Input system, for split-screen controls
 
*Completed Heretic support, including an Inventory system
 
*Completed Heretic support, including an Inventory system
*PolyObject support, for extra map enhancements and Hexen support
+
*PolyObject support, for extra map enhancements and Hexen support (this has been added in limited form through the Devbuilds)
 
*Strife IWAD support
 
*Strife IWAD support
*Camera-Man: New Scripting Language to control cameras in the game world for cutscenes, linked through COAL.
 
 
*CINEMATICS.DDF: new DDF type for Cinematics in the ROQ format
 
*CINEMATICS.DDF: new DDF type for Cinematics in the ROQ format

Revision as of 12:55, 10 May 2017

Development RoadMap

3DGE has tons of new features that are works-in-progress. This is our Roadmap for the features that we are planning for future versions of 3DGE:

  • TERRAIN.DDF: new DDF type for floors, that can do all sorts of neat things according to what flat name is being accessed at the current time.
  • SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc.
  • DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc)
  • UDMF Map Support: 3DGE currently has full support for UDMF maps, 3DGE Builder update coming soon.
  • CameraMAN.CAMDAT: new Scripting language that allows full control over scripted cameras, linked through the console and COAL.
  • GLSL dynamic compiled shaders: while 3DGE currently has support for GLSL, a future update will allow dynamic compilation of GLSL fragment and vertex shaders without being hardcoded into the engine itself.
  • True Networking, for internet play
  • New Input system, for split-screen controls
  • Completed Heretic support, including an Inventory system
  • PolyObject support, for extra map enhancements and Hexen support (this has been added in limited form through the Devbuilds)
  • Strife IWAD support
  • CINEMATICS.DDF: new DDF type for Cinematics in the ROQ format